The Myth-Weavers GM Rescue Society
Ever taken over a game whose GM disappeared, leaving frustrated but enthusiastic players itching to carry on? Willing to do so for your fellow Weave members? Ever felt like it's unfair that GMs can recruit replacement players with ease, but it's hard to find the right GM to replace the deadbeat one in your favorite game? Join Mordae's GM Rescue Society, a resource for recovering abandoned and abused games here at Myth-Weavers.
I'll start the show by saying that I enjoy rescues, because frankly recruiting people is a dicey proposition where you're hoping that a group of random applicants will gel into a unified party. In a rescue, you already have the cohesion, and all you need to do is figure out how to progress the game while allowing the players to do what they do best--interact with each other and your creations!
I've rescued three games on Myth-Weavers to date, and I'll do it again if the moment is right.
New Journeys - My first rescue, October 2009. GM was sequentially creating new MW accounts, advertising and recruiting for a game, then disappearing at the end of the line with positively ludricrous excuses. Freeform action in the StarGate 'verse, it's been a rocky road thus far but the players are enjoying it!
Ravenloft: Grim Tide - Rescued December 2009. GM new to the Weave, disappeared after a few hundred posts. Absolutely brilliant players, it's been a complete joy to write with them.
Inauspicious Beginnings - Experienced GM, disappeared suddenly and without warning. Just picked up after a month of their foundering, looking forward to exciting Forgotten Realms action.
Policy note: For a game to qualify as a rescue, (1) either the players or the outgoing GM must make the request; (2) in the case where the GM has ceased posting, at least 3 weeks (21 days) must have elapsed since the GM's last activity in the game forum.
I'll start the show by saying that I enjoy rescues, because frankly recruiting people is a dicey proposition where you're hoping that a group of random applicants will gel into a unified party. In a rescue, you already have the cohesion, and all you need to do is figure out how to progress the game while allowing the players to do what they do best--interact with each other and your creations!
I've rescued three games on Myth-Weavers to date, and I'll do it again if the moment is right.
New Journeys - My first rescue, October 2009. GM was sequentially creating new MW accounts, advertising and recruiting for a game, then disappearing at the end of the line with positively ludricrous excuses. Freeform action in the StarGate 'verse, it's been a rocky road thus far but the players are enjoying it!
Ravenloft: Grim Tide - Rescued December 2009. GM new to the Weave, disappeared after a few hundred posts. Absolutely brilliant players, it's been a complete joy to write with them.
Inauspicious Beginnings - Experienced GM, disappeared suddenly and without warning. Just picked up after a month of their foundering, looking forward to exciting Forgotten Realms action.
Policy note: For a game to qualify as a rescue, (1) either the players or the outgoing GM must make the request; (2) in the case where the GM has ceased posting, at least 3 weeks (21 days) must have elapsed since the GM's last activity in the game forum.