Using maths to create characters, whilst refuting statistics-based roleplay.
So please do forgive the potentially self-negating title, but whilst perusing the reddit rpg forum I found a thread entitled "Has anyone tried a game where the players don't know their stats and/or hit points?"
TLDR: GM doesn't let players know their own stats/ hp and relies purely on description to convey their abilities, how they feel in terms of health or their confidence in performing "skill checks", thus avoiding "probability-based roleplaying". (I tried to upload the link as well but as this is only my second post I can't include external links.)
Now PERSONALLY I would frankly love to take part in a game like that or, more particularly, try my hand at running such a game. My question is how would you go about character creation? Would you create a predefined series of characters for the pc's to play as or would you sit down and have a very thorough, involved discussion about what the player's character is like? Is there another option I might have missed?
I'd be very happy to hear any input about how you could implement such a system and any perceived downfalls/ boons,
Thank you!
TLDR: GM doesn't let players know their own stats/ hp and relies purely on description to convey their abilities, how they feel in terms of health or their confidence in performing "skill checks", thus avoiding "probability-based roleplaying". (I tried to upload the link as well but as this is only my second post I can't include external links.)
Now PERSONALLY I would frankly love to take part in a game like that or, more particularly, try my hand at running such a game. My question is how would you go about character creation? Would you create a predefined series of characters for the pc's to play as or would you sit down and have a very thorough, involved discussion about what the player's character is like? Is there another option I might have missed?
I'd be very happy to hear any input about how you could implement such a system and any perceived downfalls/ boons,
Thank you!