Cha-ching!
Basically, the players are using skills to create forgeries of I.D.s and personal verification passes, or using hacking skills to loot money from various accounts of different city banks, then covering their tracks with electronic sabotage.
They have very high modifiers, a few feats and on the one hand, I want to applaud them for their planning.
On the other hand...
They're getting way too many goodies and will soon end up overpowered. How can I nudge them into focusing more on other pursuits and not constantly thumbing their nose at the law?
They have very high modifiers, a few feats and on the one hand, I want to applaud them for their planning.
On the other hand...
They're getting way too many goodies and will soon end up overpowered. How can I nudge them into focusing more on other pursuits and not constantly thumbing their nose at the law?