Quote:
Originally Posted by Secutor
If you can represent your concept without dipping, why butcher four classes and rob them of their features?
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I can ask you the same question, with a similar, unnecessarily emotionally loaded choice of words. Why should I feel trapped in a class and chained to drudge it out to the end, and have their class features, or lack thereof, forced on me?
Quote:
Originally Posted by Secutor
And if it is not necessary, then you're dipping for a mechanical advantage. Mechanical advantage itself is no issue, but...
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That's just not true. It's not
necessary for you to eat tasty food as long as you get the bare minimum of required nutrition, but you'll prefer a good meal. It's not
necessary for you to wear comfortable or appealing clothing as long as they provide you enough protection from the elements to survive, but you'd still rather not wear a burlap sack.
The only things that are necessary are food, breath, and shelter. The rest is optional, including any and all qualities of your character build, and there's a plethora of reasons other than wanting mechanical power. I could like the name or mechanic of a certain set of powers. I may find the combination of two powers to be fun to play. I may, and I feel this is the most common option, feel that while it's not absolutely necessary, a certain mechanical choice brings out some detail of my character's history more.
And finally, yes, I might do it for the mechanical advantage. But as you said, it's not issue. And thus,
Quote:
Originally Posted by Secutor
...throwing away an entire class after dipping on it seems distasteful.
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...we return to the crux of my original question, which you've still to answer.
Why is a dip distasteful? What
is the issue? Who's worse off?
I highly doubt not taking a class to its end will hurt the game's feelings. I refuse to believe in a tabletop game's feeling in general until it starts showing creepy green rhymes and teleports jungle monsters into my attic... and come to think of it, I'm going to also need to have Robin Williams playing it with me. Just because he seems like an awesome guy,
Quote:
Originally Posted by Secutor
So why not Warblade8 / Avenging Executioner 2 with Martial Study? If a simplier build can replicate your complex one, what incentive or reason do you have to pick the more complex one if not for optimization?
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I like picking and choosing what I'm doing and having things just the way I like. Or because I just wanna. Or because I like the names of the abilities, or for any other reason. But, you've still not said, why not Fighter 2/Warblade 5/Swordsage 1/Avenging Executioner 2?