4E Feats Conversion and Creation
Here are my takes on the current Farland Feats. I think I covered everything here. Obviously, we can make new feats as time permits.
Arcane Thriftness
Paragon Path Feat
You have learned how to save money when it comes to casting rituals
Prerequisites: Ritual Spell Feat
Benefit: All Ritual Spells cast have creation costs reduced by 10%
Racial Diversity Replaces Class Mastery Feat
Heroic Path Feat
You have spent a significant portion of your upbringing with a race other than your own.
Prerequistes: Must be level 1.
Benefit: You may take a racial feat from a race other than your own. Note that this only makes you eligible to take the feat. You must spend an additional slot to take the feat.
Dexterous Climb
Heroic Path Feat
You are a climber who relies on agility rather than brute strength.
Benefit: You use your dexterity score rather than your strength score when making climb checks. You also get a +2 bonus to climb checks. If your strength becomes higher than your dexterity, you can chose to use strength instead, retaining the +2 bonus.
Exceptional Healer
Heroic Path Feat
Your powers of healing are amazing.
Benefit: +2 to all healing surges you take. This feat stacks with other abilities and feats.
Greater Improved Critical
Paragon Tier Feat
You know how to use your chosen weapon to devastating effect.
Prerequistes: Weapon Focus
Benefit: Your damage on a critical hit made with a chosen weapon group increases by 1 die. 1d6 becomes 1d8, 1d8 becomes 1d10 and 1d10 becomes 1d12.
Improved Dodge
Heroic Tier Feat
You are good at dodging attacks.
Prerequistes: Dex 13
Benefit: Your receive a dodge bonus to your armor class against all melee and missile attacks. A condition that would make you lose your dexterity bonus to AC (if any) also makes you lose dodge bonuses. This bonus stacks with all other bonuses.
1st-10th level - +1 bonus to AC
11th-20th level - +2 bonus to AC
21st-30th level - +3 bonus to AC
Magical Reserves
Heroic Tier Feat
You can call upon your own inner strength to cast spells.
Benefit: Sacrifice all of your remaining healing surges. When you do this, you regain one daily power you used this day. This does not function if you do not have any healing surges left.
Reckless Strike
Heroic Tier Feat
You are capable of ignoring your personal safety in order to injure your opponent.
Prerequistes: Con 13
Benefit: On your action, before making attack rolls for the round, you may chose to take a -4 on your armor class and add half that number (2 or less) to all melee attack rolls. This number may not exceed your base attack bonus. The penalty to armor class apply until the beginning of your next turn. You may not use this feat in conjunction with power attack.
This extra damage increases can increases with level, as noted below.
Level Extra Damage (Two Handed Weapon)
1st-10th +2 (+3 Two Handed Weapon)
11th-20th +4 (+6 Two Handed Weapon)
21st - 30th +6 (+9 Two Handed Weapon)
Shield Grand Master
ParagonTier Feat
You skills with a shield are amazing to behold.
Benefit: When taking the total defense action and using a shield, you may gain cover from a single opponent of your choice and damage reduction equal to the shield bonus provided by the shield against that opponent's attacks. Both bonuses last for 1 round and are in addition to the normal benefits derived from total defense.
Skillful Heroic Tier Feat
You are skilled where members of your profession usually are not.
Benefit: Chose one skill. This skill becomes a class skill for you.
The following feats are already in place in 4.0
Armor Focus -- Now Armor Specialization
Greater Worldwind Attack - Now Wandering Tornado (Ranger 27)
Quickstep - Now Fast Runner
Shield Master - Now shield specialization
Toughness - Toughness
The following feats are not applicable in 4.0
Ranged Accuracy
Studied Sneak Attack
Tower Shield Adaption
Tower Shield Adaption, greater
Mass Combat Rules should be updated -- and Mass Combat feats reworked into a paragon path for the Warlord.
Steam Weapon proficiency is NA, as Steam Weapons need to be re-written as Superior Ranged Weapons.
Arcane Thriftness
Paragon Path Feat
You have learned how to save money when it comes to casting rituals
Prerequisites: Ritual Spell Feat
Benefit: All Ritual Spells cast have creation costs reduced by 10%
Racial Diversity Replaces Class Mastery Feat
Heroic Path Feat
You have spent a significant portion of your upbringing with a race other than your own.
Prerequistes: Must be level 1.
Benefit: You may take a racial feat from a race other than your own. Note that this only makes you eligible to take the feat. You must spend an additional slot to take the feat.
Dexterous Climb
Heroic Path Feat
You are a climber who relies on agility rather than brute strength.
Benefit: You use your dexterity score rather than your strength score when making climb checks. You also get a +2 bonus to climb checks. If your strength becomes higher than your dexterity, you can chose to use strength instead, retaining the +2 bonus.
Exceptional Healer
Heroic Path Feat
Your powers of healing are amazing.
Benefit: +2 to all healing surges you take. This feat stacks with other abilities and feats.
Greater Improved Critical
Paragon Tier Feat
You know how to use your chosen weapon to devastating effect.
Prerequistes: Weapon Focus
Benefit: Your damage on a critical hit made with a chosen weapon group increases by 1 die. 1d6 becomes 1d8, 1d8 becomes 1d10 and 1d10 becomes 1d12.
Improved Dodge
Heroic Tier Feat
You are good at dodging attacks.
Prerequistes: Dex 13
Benefit: Your receive a dodge bonus to your armor class against all melee and missile attacks. A condition that would make you lose your dexterity bonus to AC (if any) also makes you lose dodge bonuses. This bonus stacks with all other bonuses.
1st-10th level - +1 bonus to AC
11th-20th level - +2 bonus to AC
21st-30th level - +3 bonus to AC
Magical Reserves
Heroic Tier Feat
You can call upon your own inner strength to cast spells.
Benefit: Sacrifice all of your remaining healing surges. When you do this, you regain one daily power you used this day. This does not function if you do not have any healing surges left.
Reckless Strike
Heroic Tier Feat
You are capable of ignoring your personal safety in order to injure your opponent.
Prerequistes: Con 13
Benefit: On your action, before making attack rolls for the round, you may chose to take a -4 on your armor class and add half that number (2 or less) to all melee attack rolls. This number may not exceed your base attack bonus. The penalty to armor class apply until the beginning of your next turn. You may not use this feat in conjunction with power attack.
This extra damage increases can increases with level, as noted below.
Level Extra Damage (Two Handed Weapon)
1st-10th +2 (+3 Two Handed Weapon)
11th-20th +4 (+6 Two Handed Weapon)
21st - 30th +6 (+9 Two Handed Weapon)
Shield Grand Master
ParagonTier Feat
You skills with a shield are amazing to behold.
Benefit: When taking the total defense action and using a shield, you may gain cover from a single opponent of your choice and damage reduction equal to the shield bonus provided by the shield against that opponent's attacks. Both bonuses last for 1 round and are in addition to the normal benefits derived from total defense.
Skillful Heroic Tier Feat
You are skilled where members of your profession usually are not.
Benefit: Chose one skill. This skill becomes a class skill for you.
The following feats are already in place in 4.0
Armor Focus -- Now Armor Specialization
Greater Worldwind Attack - Now Wandering Tornado (Ranger 27)
Quickstep - Now Fast Runner
Shield Master - Now shield specialization
Toughness - Toughness
The following feats are not applicable in 4.0
Ranged Accuracy
Studied Sneak Attack
Tower Shield Adaption
Tower Shield Adaption, greater
Mass Combat Rules should be updated -- and Mass Combat feats reworked into a paragon path for the Warlord.
Steam Weapon proficiency is NA, as Steam Weapons need to be re-written as Superior Ranged Weapons.