Great comments all. Is there any way you can see to salvage improved dodge? I would just sort of like to vaguely retain the concept. The feat can be entirely reworked.
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Oddly worded. There are no conditions in 4E which make you lose your Dex bonus to AC. In fact, only characters wearing Light armor are even eligible to add their Dex Modifier to AC. "Missile attacks" are not the only ranged attacks. Applying the bonus to a bow, crossbow, sling, or thrown weapon but not to spells is too much bookkeeping. The bonus is too much for 4E. The Paragon Tier "Combat Anticipation" (PHB, p202) grants a +1 feat bonus to all defenses against ranged, area, and close attacks. An untyped bonus is inappropriate here. Combined with Combat Anticipation, that's a +3 bonus to all defenses vs ranged attacks. |
How about making Magical Reserves relate to items? Maybe it could be something like burn 2 or 3 surges to gain a daily item use power? Since item powers tend to be weaker, and one regains them after two combats anyway, this might not be as broken. |
Reckless Strike is too much... However, I'd rather just ditch the entire feat, because offense/defense tradeoffs are almost always too easy to abuse. |
Well, lets compare it to some Heroic Tier Feats and see if we can't build a balanced solution. Dodge Giants: Dwarf-only, +1 bonus to AC and Reflex vs Large or bigger creatures. Defensive Mobility: +2 bonus to AC vs Opportunity Attacks. Shield Defense: +1 bonus to AC and Reflex for 1 turn, when you hit with a shield power So, I'm not sure a +1 untyped bonus to AC and Reflex is to far out of line. If there are decent enough prerequisites. Perhaps a very high Dex, so only those with Dex as a primary stat can take it? Or link it to another feat or class feature? |
I think that would be too powerful. I'd be OK with burning 2 or 3 surges to get an encounter power back... |
However, based on the 'spirit' of this, maybe it should tie to hit points, rather than healing surges. How about this. "You gain one daily power back, but at the end of your turn you take damage equal to half of your total hit points." or alternately "You gain one encounter power back, but at the end of your turn you take damage equal to 25% of your total hit points." ----- or possibly both... |
Originally Posted by Farland
The only problem with this is that there is no existing mechanical precedent for something like this. As we did with our 3.5E developments, it's better to work within existing mechanisms and precedents.
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hm... I could have sworn I'd seen an item in the AV that burned HP if you didn't have the healing surges to use it. However, I'm not finding it right now. I did find this: Salve of Power. Level 10 magic item. As a daily power, burn a healing surge to regain an expended Daily Power of 5th level or lower. Healing surge + Daily Item use = Daily Power 5th level or lower. That helps a bit, I'd say. |