not really. i am kind of a fill in and these guys are mostly about rolling dice over story. I just need something that can absorb tons of damage and deal tons as well.
Notices |
For Cleric, Intelligence, if you want Combat Expertise, if not, Charisma, and say goodbye to your Turn/Rebuke's per day. 17 Str 13 Dex 14 Con 8 Int 16 Wis 11 Cha Fighter 2/Cleric 6 1: (2) 2: (2) 3: 6: Feats lined up like so. If you went Dwarf Fighter 2/Cleric 2. Fighter 2 grants you the 2 bonus feats to get your tower Shield proficiency if you choose to go that route, all martials, and the dwarven weapons, plus Combat Expertise and Trip if you dump Charisma and pump Int to 13, which would be suggested for this build. Tripper cleric with self healing and high Con is a nice, simple route to go. Unfortunately, you'll need the high Strength to hit and to carry your armor and shield. Interlocking Plate, Races of Stone is your friend. If you see yourself using the passive on that for standing still often, and for more than 4 rounds in a row, you may want to snag your levels in Dwarven Defender, at least a few. That being said, *all* of the required feats are good tanking feats for any character for the DD class. Dodge, Toughness, Endurance. Oh wait, that's right. >.< 3.5 nevermind. Toughness isn't auto-Improved, and Dodge isn't static +1 AC to everything anymore, and you will be wanting heavier than medium armor since you aren't going monk. |