Help with a powerhouse build?
Here are the stats for Obsidian, the first 3rd edition MnM character I've played in a full campaign. I am still relatively new to mutants and masterminds so I got a few questions regarding the build;
1) Is she strong enough to represent a very inexperienced (i.e. PL 10) Darkseid equivalent?
2) Given what she's supposed to be (a teenage goddess of strength/destruction), is there something you'd change in the build?
3) Any glaring weaknesses I am not aware of?
4) Where should I put any future character points?
OBSIDIAN - PL 10
Image removed as it violated MW content guidelines
Abilities 32 + Powers 107 + Advantages 4 + Skills 3 (6 ranks) + Defenses 4 = 150
Name: Kiera Ailill Rhiannon
Alias: Obsidian, Shadowspawn (derogatory)
Race: Fomorian/Tuatha hybrid, Balor's and Rhiannon's line
Symbol: A silver eye inlaid in a black disc.
Costume: black swimsuit, taken out of high-depth diver's gear for both durability and looks.
BACKSTORY
One of the youngest members of the House of Rhiannon, Obsidian was born seventeen years ago in a realm some call the Summerlands, others Faerie or Avalon. A member of the Tuatha De Dannan, ancient deities that ruled over the British Isles and much of northern Europe in prehistoric times, she was born with the features that have given rise to legends about elves; tall, graceful, perceptive, beautiful and pointy-eared. For thirteen years, she lived happily with her family in a world of magic. But when she turned thirteen, her dormant powers awakened.
In the times of Antiquity the Tuatha's greatest enemy were the Fomori; a race of near-giants with immense strength against the Tuatha's grace and innate evil powers against the Tuatha's magic. The greatest of them, Balor of the Evil Eye, almost destroyed the Tuatha with his ability to slay, destroy or petrify with a glance before he was slain and the Fomori driven back. At the time, quite a few unions of Tuatha and Fomori occured, not all of them consentual. Balor's slayer was a result of such a union himself and the major Tuatha families carry that bloodline ever since. It can be a boon of strength or resilience sometimes - but it can also lead to abominations.
In Obsidian's case, the girl's grace turned to strength and invulnerability that matched full-blooded Fomorians and she grew from the Tuatha average of five eight to six foot six. Her skin turned black and to someone lacking equivalent strength it became as unyielding as polished obsidian. The magnitude of her change spoke of a powerful Fomorian in her ancestry and when the girl accidentally turned a sparring partner into an obsidian statue that, unfortunately, lacked her own body's animation, her family realized who was the distant ancestor she inherited her powers from. Obsidian's ancestry caused significant strife within the family and eventually the family elders decided it would be best if she no longer lived among them. They opened one of the ancient portals that let to Ireland and sent her to live in Earth at age fifteen.
Obsidian had trouble adjusting to her new life. Fifteen years made her practically a little girl in a race of immortals but short-lived humans treated her as growing close to adulthood. Adding her differences - it is hard to conceal obsidian skin and pointy ears - and her lack of familiarity with technology and you get some fairly hectic first year. Obsidian soon realized that while her powers were above average in her homeland, they were downright unbelievable on Earth. She learned that acceptance, something she never had in her own world after her powers emerged, as well as glory could be earned if she helped save the weak from danger - but that it was best to keep her real identity, even her existence, a secret if she didn't want authority to intervene.
Deciding to move somewhere she could make a new start without dangerously exposing herself and also wanting to move away from the country with the strongest link to her ancestral homeland, she moved to the New World. Finding a boat -they called them ships or even ocean liners nowadays- to carry her was easy when she did a few favors for a guy helping immigrants start a new life abroads. Avoiding the US and their rather strict immigration control, she arrived in Mexico a few weeks before her seventeenth birthday...
COMPLICATIONS
Origin: A descendant of Balor, ancient king of the Fomorians - a race of demons and giants - and Rhiannon, a noble Tuatha De Dannan - an ancient race of fey deities. As such, Obsidian might be recognized by those with knowledge of the supernatural and, given her ancestry, cause interesting reactions
Curse of Balar: As all descendants of Balar that breed true to her grandfather's blood, Obsidian is cursed with a timeless body of stone, the punishment and revenge of the Tuatha on those having the power to petrify others. The curse didn't alter her power but it did change the way it manifested and while being a bit tougher than normal might be a boon, is it truly worth it being singled out for one's appearance?
Age: Obsidian is a seventeen-year-old girl. In human terms that would be legally adult but for a race of immortals, she is still terribly immature.
Motivation: Obsidian believes in perfection of oneself and always seeks to test herself in doing the most difficult things imaginable. Like heroes of legend, she performs heroic deeds more to get glory and prove herself rather than do good. As such, morality is an iffy issue with her.
Prejudice: Coming from a realm where magic has replaced technology, Obsidian is highly prejudiced against its use. While she has been learning to accept fairly common things - like modern household devices and traffic lights - she still has trouble with more complicated machines.
Temper: Obsidian is rather headstrong and opinionated. She does not like being wrong or being told that she is wrong and gets angry when things don't go her way.
Relationship: Obsidian has a certain appreciation for boys her age - or older. She is a rather straightforward flirt and is strongly attracted to capability, not just good looks.
1) Is she strong enough to represent a very inexperienced (i.e. PL 10) Darkseid equivalent?
2) Given what she's supposed to be (a teenage goddess of strength/destruction), is there something you'd change in the build?
3) Any glaring weaknesses I am not aware of?
4) Where should I put any future character points?
OBSIDIAN - PL 10
Image removed as it violated MW content guidelines
Abilities 32 + Powers 107 + Advantages 4 + Skills 3 (6 ranks) + Defenses 4 = 150
Name: Kiera Ailill Rhiannon
Alias: Obsidian, Shadowspawn (derogatory)
Race: Fomorian/Tuatha hybrid, Balor's and Rhiannon's line
Symbol: A silver eye inlaid in a black disc.
Costume: black swimsuit, taken out of high-depth diver's gear for both durability and looks.
BACKSTORY
One of the youngest members of the House of Rhiannon, Obsidian was born seventeen years ago in a realm some call the Summerlands, others Faerie or Avalon. A member of the Tuatha De Dannan, ancient deities that ruled over the British Isles and much of northern Europe in prehistoric times, she was born with the features that have given rise to legends about elves; tall, graceful, perceptive, beautiful and pointy-eared. For thirteen years, she lived happily with her family in a world of magic. But when she turned thirteen, her dormant powers awakened.
In the times of Antiquity the Tuatha's greatest enemy were the Fomori; a race of near-giants with immense strength against the Tuatha's grace and innate evil powers against the Tuatha's magic. The greatest of them, Balor of the Evil Eye, almost destroyed the Tuatha with his ability to slay, destroy or petrify with a glance before he was slain and the Fomori driven back. At the time, quite a few unions of Tuatha and Fomori occured, not all of them consentual. Balor's slayer was a result of such a union himself and the major Tuatha families carry that bloodline ever since. It can be a boon of strength or resilience sometimes - but it can also lead to abominations.
In Obsidian's case, the girl's grace turned to strength and invulnerability that matched full-blooded Fomorians and she grew from the Tuatha average of five eight to six foot six. Her skin turned black and to someone lacking equivalent strength it became as unyielding as polished obsidian. The magnitude of her change spoke of a powerful Fomorian in her ancestry and when the girl accidentally turned a sparring partner into an obsidian statue that, unfortunately, lacked her own body's animation, her family realized who was the distant ancestor she inherited her powers from. Obsidian's ancestry caused significant strife within the family and eventually the family elders decided it would be best if she no longer lived among them. They opened one of the ancient portals that let to Ireland and sent her to live in Earth at age fifteen.
Obsidian had trouble adjusting to her new life. Fifteen years made her practically a little girl in a race of immortals but short-lived humans treated her as growing close to adulthood. Adding her differences - it is hard to conceal obsidian skin and pointy ears - and her lack of familiarity with technology and you get some fairly hectic first year. Obsidian soon realized that while her powers were above average in her homeland, they were downright unbelievable on Earth. She learned that acceptance, something she never had in her own world after her powers emerged, as well as glory could be earned if she helped save the weak from danger - but that it was best to keep her real identity, even her existence, a secret if she didn't want authority to intervene.
Deciding to move somewhere she could make a new start without dangerously exposing herself and also wanting to move away from the country with the strongest link to her ancestral homeland, she moved to the New World. Finding a boat -they called them ships or even ocean liners nowadays- to carry her was easy when she did a few favors for a guy helping immigrants start a new life abroads. Avoiding the US and their rather strict immigration control, she arrived in Mexico a few weeks before her seventeenth birthday...
COMPLICATIONS
Origin: A descendant of Balor, ancient king of the Fomorians - a race of demons and giants - and Rhiannon, a noble Tuatha De Dannan - an ancient race of fey deities. As such, Obsidian might be recognized by those with knowledge of the supernatural and, given her ancestry, cause interesting reactions
Curse of Balar: As all descendants of Balar that breed true to her grandfather's blood, Obsidian is cursed with a timeless body of stone, the punishment and revenge of the Tuatha on those having the power to petrify others. The curse didn't alter her power but it did change the way it manifested and while being a bit tougher than normal might be a boon, is it truly worth it being singled out for one's appearance?
Age: Obsidian is a seventeen-year-old girl. In human terms that would be legally adult but for a race of immortals, she is still terribly immature.
Motivation: Obsidian believes in perfection of oneself and always seeks to test herself in doing the most difficult things imaginable. Like heroes of legend, she performs heroic deeds more to get glory and prove herself rather than do good. As such, morality is an iffy issue with her.
Prejudice: Coming from a realm where magic has replaced technology, Obsidian is highly prejudiced against its use. While she has been learning to accept fairly common things - like modern household devices and traffic lights - she still has trouble with more complicated machines.
Temper: Obsidian is rather headstrong and opinionated. She does not like being wrong or being told that she is wrong and gets angry when things don't go her way.
Relationship: Obsidian has a certain appreciation for boys her age - or older. She is a rather straightforward flirt and is strongly attracted to capability, not just good looks.
Quote:
Originally Posted by Belial666
ABILITIES [32 pp]Strength 10, Stamina -, Agility 1, Dexterity 0, Fighting 1, Intellect 0, Awareness 6, Presence 3 DEFENSE [4 pp] Dodge 1, Parry 1, Fortitude immune, Toughness 19, Will 10 ADVANTAGES [4 pp] Very Attractive, Favored Environment: Urban/Wasteland SKILLS [3 pp] Perception 4 (+10), Insight 1 (+7), Persuade 1 (+4/+9) POWERS [107 pp] Farseer: Extended Vision 3, activation 1 [2 pp] Dread Gaze [42-point array, str-damage AE included, 46 pp] . . Force: Enhanced Strength 5, Ranged 15, Accurate 3, Fast Grab, Improved Grab, Improved Hold, Power Lifting 5, Homing 2, Improved Critical 3, Reversible. . . Death: Ranged Damage 12, Accurate 4, Secondary Effect, Increased Range 2, Homing 3, Improved Critical 4, Variable Trigger 1 . . Destruction: Prerception range Damage 8, Cloud Area, Increased Area 1, Secondary Effect 7, Senses: vision penetrates concealment. . . Petrification: Affliction vs Will 4 (dazed/stunned/transformed), Cone Area, Secondary Effect, Cumulative, Progressive, Selective, Perception (cover), Limited: close range, Increased Area 5, Reversible, Quirk; full-round action . . Curse: Variable 8, attack theme, limited to single target Obsidian Form [59 pp] Impenetrable: Protection 19, noticeable Timeless Body: Fortitude Immunity, Limited; also immune to beneficial effects (can't be externally healed, boosted, teleported, further augmented or otherwise receive beneficial effects by others), noticeable Skin of Stone: Impervious 19 vs nonenergy, Immunity: Power Attack, noticeable Divine Bloodline: Regeneration 11, Persistent 1, Immortality 1 |