Homebrew Class Help
I am working on a campaign idea right now and it will eventually be a game after I get all the information down. There were some homebrew classes that I found that I really love and would fit in well with my world. The only problem is that some aren't exactly balanced. I hope this is the right place to post this but I was wondering if anyone who loves rules and is good with figuring out how to balance out a class could help me pinpoint what should be changed in these ones. Or if they are completely fine for running in a game as is, that would be great to know too.
Commander
Dancer
Grim Reaper
Guardian
Hunter
Jumper
Marksman
The dancer class, I already know needs changing. There is no limit on how much "Dances" they can use and no limit on how long they can use it for. Something I'm already thinking on.
The plan is to tweak them and then post the tweaked version in their own threads in my game forum. If they don't need tweaking, then I'm just gonna link it to the rules.
Edit: Ok, went through them again and decided that I only really want the Commander and Dancer class. Way less classes to change and I'll be happy with just those two as additional class choices.
Commander
Dancer
Guardian
Hunter
Jumper
Marksman
The dancer class, I already know needs changing. There is no limit on how much "Dances" they can use and no limit on how long they can use it for. Something I'm already thinking on.
The plan is to tweak them and then post the tweaked version in their own threads in my game forum. If they don't need tweaking, then I'm just gonna link it to the rules.
Edit: Ok, went through them again and decided that I only really want the Commander and Dancer class. Way less classes to change and I'll be happy with just those two as additional class choices.