If Fall Out were an RTS
I've been thinking about how different game universes would be handled in the Real Time Strategy genre.
Fall Out is the first universe that came to mind - a game about exploration. A lone wanderer in a barren landscape. How could that be an RTS?
Guns! Guns use ammo. Guns win battles. The person with the guns wins*. So the game would be about traveling around the map looking for resources, maybe building up an economy to buy or steal ammo and guns. Guns, being the most effective weapon will generally win any fights. But be careful, if you run out of ammo, you might get seriously squished in your ability to get more ammo, since you didn't attack any locations that might contain ammo (Ie. Raider outposts).
You win the game by basically getting every neutral faction on the map to ally with you - you do that by killing raiders, finding/stealing ammo, trading a lot with one faction or another, and winning battles.
The real time is mainly focused on the battles and exploring the map - sort of like age of empires where the importance of fighting and exploring and economy all go together.
*Though you can build other more primitive weapons as well, recruit super-mutants, ghouls and ex-raiders, breed dogs, re-activate military and security bots, etc. (bots are limited).
With the right resources, you can also make new super mutants and ghouls but the trade off is a chance that some of those mutations kill the person (so probably less output than a human only army, unless your main base is in a rad-heavy zone anyway; in which case, having some ghouls is at least inevitable). Super mutants are tougher, but naturally require a very heavy rad-zone and fail more without a higher level of medicine knowledge.
Tech would just be measured in the skills of fall out 3. High small guns level, ie., means more of your army is skilled in small guns. If medicine is high, then it's easier to make super mutants, as the methods are commonly known.
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Fall Out is the first universe that came to mind - a game about exploration. A lone wanderer in a barren landscape. How could that be an RTS?
Guns! Guns use ammo. Guns win battles. The person with the guns wins*. So the game would be about traveling around the map looking for resources, maybe building up an economy to buy or steal ammo and guns. Guns, being the most effective weapon will generally win any fights. But be careful, if you run out of ammo, you might get seriously squished in your ability to get more ammo, since you didn't attack any locations that might contain ammo (Ie. Raider outposts).
You win the game by basically getting every neutral faction on the map to ally with you - you do that by killing raiders, finding/stealing ammo, trading a lot with one faction or another, and winning battles.
The real time is mainly focused on the battles and exploring the map - sort of like age of empires where the importance of fighting and exploring and economy all go together.
*Though you can build other more primitive weapons as well, recruit super-mutants, ghouls and ex-raiders, breed dogs, re-activate military and security bots, etc. (bots are limited).
With the right resources, you can also make new super mutants and ghouls but the trade off is a chance that some of those mutations kill the person (so probably less output than a human only army, unless your main base is in a rad-heavy zone anyway; in which case, having some ghouls is at least inevitable). Super mutants are tougher, but naturally require a very heavy rad-zone and fail more without a higher level of medicine knowledge.
Tech would just be measured in the skills of fall out 3. High small guns level, ie., means more of your army is skilled in small guns. If medicine is high, then it's easier to make super mutants, as the methods are commonly known.
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