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I've never played any of the d&dd off-shoots. I've played d&d up until 3.0, which is when I departed from gaming. So all these new mechanics (3.x, PF, 4e, and now 5e) are alien to me. I'm just now getting into SWSE and am liking that but those are hard to get into unless you have time under your belt. GURPS was fun as well as RIFTS, and Mechwarrior was ok. LO5R was a blast, mainly due to the setting and plot-line (I'm Japanese so I'm obligated to play LO5R. ). The two games we stuck to were AD&D 2e and Star Wars WEG. |
Not sure what your not on Lo5R means, but I agree it's a fun system.
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In Scarecrows Temple of Elemental Evil Advertisement for AD&D 1st edition we recently ran into the question of small size characters using human sized weapons. I Posted this. I figured I would bring it here instead of derailing Scarecrows advertisement. Hope I am not derailing the current discussion but it has been over a week so I feel I am safe on that count. |
Is it about game balance, in the GM's opinion? Then you should pick a race like halfling with the expectation that you get some bonuses, and some penalties. If the GM understands the penalties to include not being able to use longswords, tough luck.
Or is it about whether it makes more sense to allow a halfling or another Small character to use a longsword as a two-handed sword, while a Large character would use it as a shortsword? Well, that's a different question, but the answers might well compromise game balance. So you should still decide what your priorities are.
Personally, I prefer either "all weapons deal 1d6 damage" or "the Pendragon/Scarlet Heroes solution". The latter consists of being allowed to use whatever you can explain how you're using, which is not to say you're necessarily proficient with it. But even if you're proficient with it, your class puts a hard cap on your damage, so the balance is preserved, especially if race is a class or if there are racial variants of the same class.