Where I'm going with the hard Concentration check is that perhaps upon 'failing' he only controls as many puppets as his check resolves. Say he rolled 15 and gained +25 from an optimized concentration (just throwing out numbers mind you), he would suffer the -25 rendering his check a measly 15 in the end. However, now that I'm typing it out it seems asinine as each new puppet in the control adds +5 to the check...
I'll have to think more about it.
The puppets are a uniform attack and movement unless otherwise decided during the puppeteer's turn. When a puppeteer decides to use his puppet he officially sacrifices his turn to make the puppet's take theirs. This means, if the puppet master moves during his turn he can't do anything but tell the puppets to attack during their turn. Vice versa for attacking and moving.
I'll have to think more about it.
The puppets are a uniform attack and movement unless otherwise decided during the puppeteer's turn. When a puppeteer decides to use his puppet he officially sacrifices his turn to make the puppet's take theirs. This means, if the puppet master moves during his turn he can't do anything but tell the puppets to attack during their turn. Vice versa for attacking and moving.