Quote:
Originally Posted by Bbender
A decent fighter should be able to consistently deal enough damage to make a wizard fail most of his concentration checks, has a high chance of hitting the low AC wizard and only needs to do that a couple of times before the wizard runs out of hitpoints.
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Unless the Wizard has one or more of the many defensive buff spells he can cast active. If the Wizard is being hit at all, he's doing something wrong.
Quote:
Originally Posted by Bbender
Why? I would think that shaping the world requires very delicate and easy to disturb actions, and require lots of energy and time. In my mind, a wizard in trance from his world-shaping would be an easy target and crumble under the first dagger that hits him.
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That's kind of my point. The problem is is that D&D tries to find ways for a Fighter to match up with someone who can do inhuman things on a daily basis, flattening buildings and slaying people with single spells - and it fails. Instead, perhaps acknowledging that the Wizard's abilities are far more powerful and just making them harder to use makes more sense? Perhaps a lot of casting is not even really appropriate in-combat? It would make for a far different mechanic if combat was about protecting the wizard long enough for him to complete his earth-shattering spell (not so fun for the Wizard perhaps if all he does is stand and cast).
I'm tempted to try something like this, just for fun.