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fighter fix, new approach

   
fighter fix, new approach

(same thread as the one of the WotC forum)

OK, the fighter fix, a new approach.
I personally am one of those pro-fighter types. the fighter is good the way he is ... etc.
The many cries for change however tend to be overwelming, so I'm going to try and create a fix myself.

As pro-fighter, I already know what the fighter can do. what I would like from you guys is:
"What would you want to change to the fighter class?"

pleaze respect the following rules.
(1) no 'nothing, he's fine as he is' replays: you're preaching to the choir
(2) no replaying on other people saying they are wrong. I'm asking for their oppinion, so they can't be wrong
(3) no 'one word posts'. please explain what you mean. 'more flexibility' seems nice, but do you mean during combat, during diffrent days ....

I would say the best fighter fix is the warblade, but we're not going to go there.

Possibly give him Martial study for free every 4 levels, and give him focus for free at 1st level, specialisation at 3rd, Greater Focus at 6th, Melee/Ranged Weapon Mastery at 7th, Greater Spec. at 9th and Weapon Supremacy at 16th level. Switch the fighter level prerequisites for the feats to BAB.

Also consider giving free combat form feats.

That's all I can think of atm.

The main problem with the fighter is that they are extremely narrowly focused. There's pretty much nothing they can do between initiative rolls, and furthermore the fighter feats are so narrowly focused it takes 3-4 to do as much as a non fighter feat. By fighter feat I mean martial feat, not fighter only.

For example to get one trick decently a fighter needs combat expertise, combat reflexes, improved trip, and EWP: Spiked Chain. For say, a mage to get one (or more) tricks, pick a metamagic. Or an item creation feat. Or whatever. It seems like you get more, when you actually get less. And they get absolutely no other class features.

I second that it would be better to just replace them with a warblade as it already encompasses most of the fixes that work.

Broader skill selection and more skill points.
More bonus feats, or rewrite the combat feats to be broader. Or both.
More variation in non-magical weapons ie special weapon abilities. It's a flavor thing mostly, but a fighter's choice of weapon should mean something. Also special weapon mastery feats (or class abilities) that grant specific bonus abilities to weapons.

Fighter specific abilities that allow them to enhance their capabilities with martial weapons. Changing out some fighter feats to "fighter abilities" that could be things like...cut through DR, increase initiate in the middle of battle, force an opponent to move through combat manuvers, something along those lines. Give them the abilities we see real highly trained martial combatist (like fencers) using.

In one of my games, I gave fighters, and only fighters, access to action points. I don't like manouevres etc., because they seem to represent one kind of fighter only - ie. the oriental martial artist, and they don't really represent the kind of fighters I like who are tough and heroic, but kind of smash ther way to victory more through force of will than skill moves.

Action points fillthat role pretty well. You can use them to acquire feats round by round, to improve rolls. They're great.

I think the fighter needs a much more comprehensive rebuild than can be done on one foot. Basically, IMHO, the class needs about four or five 'specialty' areas which are based around the various martial fighting styles (of all kinds) - brute force, finesse, tactical, etc. - and then build class features around that instead of just giving them a bagful of feats and then telling them to build it themselves.

Either that, or they need to be given twice as many feats.

Quote:
Originally Posted by The Firkraag View Post
In one of my games, I gave fighters, and only fighters, access to action points. I don't like manouevres etc., because they seem to represent one kind of fighter only - ie. the oriental martial artist, and they don't really represent the kind of fighters I like who are tough and heroic, but kind of smash ther way to victory more through force of will than skill moves.
I wouldn't say so. I'd say the swordsage is like an Oriental martial artist, but an Iron Heart Warblade can be most western-style fighters.

I agree with stam, the fighter needs more specialized paths, with distinctive abilities with each path.
I also think the tome of battle is more focused on will power rather then skill (It was supposed to be a combination between d20 and anime/oriental martial arts, and it does that well).

I've also been thinking about possible changes to the fighter for several campaigns and I've stumbled upon the ultimate classes wiki.
I don't like how they've redone the fighter, but the rogue variation seems to be a good general guideline on how I think the fighter should look like.

*looks*

That actually isn't half-bad for the Fighter. Most of those abilities won't actually bring him up to anywhere near the full-spellcaster...but the Fighter will be very good at his specialties, with or without his feats.




 

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