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What about direct damage spells? They seem king of weak.
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There's a table in the DMG (at least, in the 3.0 one was one) that lists
Spell Level / Max #damage dice (single target) / Max #damage dice (AoE).
If there's no listing in the 3.5 DMG, say so and I'll try to locate the table in my old book.
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Originally Posted by absentwizard
What about utility spells? For example, suppose that I want to create a spell that does the following:
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ticattack has shown it; you use the benchmark spells as rough guidelines what is possible at a given spell level and try to fit the new spell in where it is of similar power level. For utility spells, obviously the miscellaneous list is appropriate.
As for Feast of the Prey, I'd probably cut down duration a bit to keep it a first level spell, or add some kind of distance indicator (like "very far away", "far away", "within one day's worth of travel", etc). and keep the duration but push the spell level to second.
And that's where playtesting and tweaking comes in (however, since Feast of the Prey would probably have a very niché use, it would not be too bad if it's powerlevel was a bit higher).
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Originally Posted by CJL
What about direct damage spells? They seem king of weak.
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Direct damage spells are (kind of) weak, compared with save-or-die/ save-or-suck spells.
Still, there should be at least one direct damage spell of each level on the benchmark list. Obviously, only core spells are used for the list (and the list is primarily focused on arcane spells).
What kind of direct damage spell are you thinking about ? Around which level ? 1-2, 3-4, higher ? Elemental damage ? Force damage ? Untyped damage ? etc...