Varient Varag
Well, i liked the favor of the varag, I just thought ECL 5 of racial hit dice and level adjustments was to much for "any" medium sized goblinoid. Im working on running a goblin/orc/giant, etc game (simular to the "Goblins" comic) at level 3: So i needed to make some changes to a few goblinoids for players to choose from. Any help would be peachy .
The Varag
This primal, clan-based race of goblins are strong, quick and relentless in their tasks. Their single minded natures make them more cultured and civilized then their other cousins, and small nomadic groups of Varag can be encounted peacefully, unless of course their single minded in raiding...
Varag Racial Traits;
+2 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma. Varag are feirce, agile and tough, but do not enjoy social activities and dislike change. They are not "stupid", they simply dont care about things that dont concern their survival.
Medium Sized: Varag have no bonuses or penalties for being medium sized.
Humanoid (Goblinkin): Varag are considered goblinoids.
Base Land Speed: 40 ft.
Varags gain a +4 racial bonus to move silently checks, and a +4 racial bonus to Survival checks when tracking by scent.
Varags gain a +1 natural armor bonus to armor class due to their tough hides.
Scent (Ex): Varags have an exceptional sense of smell, and gain it to a range of 30 ft.
Darkvision (Ex): Varags gain darkvision out to a range of 60 ft.
Varags gain Run as a bonus feat at 1st level.
Automatic Langauges: Goblin.
Additional Langauges: Common, Orcish, Giant.
Favored Class: Scout.
Level Adjustment: +1
My own 2 cents;
Abilities: +6 total to abilities, -6 to abilities. As many of you "will" say I have no doubt, that some abilities are not balanced to each other and the like when its physical vs. mental stats. Ill agree with you, but the penalties "do" balance and smooth it out some. Compaired to Tiefling, Asimar, and Drow, these are weaker then drow, and simular in strength to planetouched. At the most, id rate it as a +1.1 LA.
The Varag
This primal, clan-based race of goblins are strong, quick and relentless in their tasks. Their single minded natures make them more cultured and civilized then their other cousins, and small nomadic groups of Varag can be encounted peacefully, unless of course their single minded in raiding...
Varag Racial Traits;
+2 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma. Varag are feirce, agile and tough, but do not enjoy social activities and dislike change. They are not "stupid", they simply dont care about things that dont concern their survival.
Medium Sized: Varag have no bonuses or penalties for being medium sized.
Humanoid (Goblinkin): Varag are considered goblinoids.
Base Land Speed: 40 ft.
Varags gain a +4 racial bonus to move silently checks, and a +4 racial bonus to Survival checks when tracking by scent.
Varags gain a +1 natural armor bonus to armor class due to their tough hides.
Scent (Ex): Varags have an exceptional sense of smell, and gain it to a range of 30 ft.
Darkvision (Ex): Varags gain darkvision out to a range of 60 ft.
Varags gain Run as a bonus feat at 1st level.
Automatic Langauges: Goblin.
Additional Langauges: Common, Orcish, Giant.
Favored Class: Scout.
Level Adjustment: +1
My own 2 cents;
Abilities: +6 total to abilities, -6 to abilities. As many of you "will" say I have no doubt, that some abilities are not balanced to each other and the like when its physical vs. mental stats. Ill agree with you, but the penalties "do" balance and smooth it out some. Compaired to Tiefling, Asimar, and Drow, these are weaker then drow, and simular in strength to planetouched. At the most, id rate it as a +1.1 LA.