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Libris Mortis. Page 78. Nightstick. It stacks with itself.
Although as written, this is true, the DM's I've played with have all house-ruled they did not.
While this discussion is oh so very riveting...it doesn't matter much since I'm only 5th level. I have already applied and been accepted into the game and we are all just waiting on the first post by the DM, and I decided to mod up a bit differently, changing one feat and a couple skills, nothing major. I currently have 3 feats, 2 are spent to get the use of the warsling and skiprock, the 3rd is open for suggestions. I was thinking Extend spell, but if I somehow nab the Planning domain I wouldn't need that one. Can you take Divine Meta (persistent) if you dont have persistent yet? So many questions...here's some information on my character so far
Halfling, Cleric of Olidammara (5).
Any thoughts for a prestige class that incorporates Olidammara's style and a clerics abilities? I've been through my
[sarcasm] vast collection [/sarcasm] and don't find anything.
I'm thinking I'd like to pick up some sneak attack/skill monkey stuff...or maybe go by way of bardic music, though the bard will be against my favored class and I'll take xp penalties yes?
Well...don't just sit there, fire away with those ideas
I have a question...why do so many people go cloistered cleric instead of reg. cleric?
Extra arcane spells? Lore? Knowledge domain/class skills? The only thing I see worth while is the extra skill points, but are a few extra skill points per level worth bad BAB, only light armor, d6 instead of d8. Someone explain this to me because I fail to see
The knowledge domain lets you take Knowledge Devotion feat from Complete Champion instead of the normal domain power. Gives you a nice power up, as you now have extra skill points to devote towards your knowledge skills. The BAB doesn't matter thanks to Divine Power, and the armor and HD issue isn't really a big deal.
Knowledge Devotion aside, the BAB only becomes an issue around levels 4-7 or so. Once you can start persisting divine power BAB is immaterial, and until level 4 BAB doesn't even start to play a role. Same BAB at level 1/2, 1 less BAB at 3/4, its not till 5 that do you fall even more behind, and at 7 you get divine power.
And armor...frankly, it doesn't matter because once you get to around level 5-7 the difference between Chainmail and Fullplate(Max difference of 4, and with more than 13 dex it goes down) isn't going to make you able to dodge most hits. Foes by then have quite the + to hit.
Besides, a lot of clerics end up wearing mithril breastplates anyway simply because losing 10' of movement hurts.
And d6->d8 is an increase of 1 HP / HD. Its as if your con modifier is 1 less than it is, hardly a big deal beyond level 3.
I have a question...why do so many people go cloistered cleric instead of reg. cleric?
Extra arcane spells? Lore? Knowledge domain/class skills? The only thing I see worth while is the extra skill points, but are a few extra skill points per level worth bad BAB, only light armor, d6 instead of d8. Someone explain this to me because I fail to see
The reason I see most often is to play a more classical cleric, which weren't mace weilding avengers of the faith, that was the remit of orders like the Knights Templar, clerics were in charge of gathering knowledge, transcribing books, etc. Similar to classical monks.
Unless stated otherwise, activating a use-activated magic item is either a standard action or not an action at all and does not provoke attacks of opportunity, unless the use involves performing an action that provokes an attack of opportunity in itself. If the use of the item takes time before a magical effect occurs, then use activation is a standard action. If the item’s activation is subsumed in its use and takes no extra time use activation is not an action at all.
Since pulling an animal obviously is an action of some sort, its a standard action.
I have a question...why do so many people go cloistered cleric instead of reg. cleric?
Extra arcane spells? Lore? Knowledge domain/class skills? The only thing I see worth while is the extra skill points, but are a few extra skill points per level worth bad BAB, only light armor, d6 instead of d8. Someone explain this to me because I fail to see
Aside from the free IDs and such, and to further drive the point home...
BAB is immaterial. Supposedly it makes you better at fighting, but seeing as you actually have a very low chance of hitting at -10 and -15 it's really just a generic to hit boost... something that won't be a problem, since you're a caster. Also, Divine Power. Losing a HP a level is a mild annoyance, but you can now easily cover skills better than a Rogue thanks to Divine Insight. Knowledge Devotion for free gives you a nice little boost, then you pick two other domains on top of that.
Also, AC is irrelevant, and light armors are the best kinds anyways, so you are only missing out on a trap.
Cloistered Cleric is also a good dip for any build as you can easily get multiple free feats out of that single level.
I actually agree on that, for me, the best core armour is probably the chain shirt, at least at low level. Relatively cheap, reasonable AC bonus, OK max Dex, not too bad on the ACP, 20% ASF is a bit annoying, but I don't play arcane much, so that doesn't bother me too much, doesn't penalize your speed. The weight is probably the worst thing, but even that's not crippling.
And by the time it stops being useful, you can afford to buy or make magic items.
Especially since the Chain Shirt only starts hindering you once you hit DEX 20, and at 18-19 you're only a little less protected than someone with full plate. Besides, AC is irrelevant at higher levels anyway; as levels improve you get better at hitting stuff but no better at not being hit, meaning that by level 20 you probably have a higher BAB than you have AC, especially if, for whatever reason, you're not boosting your AC with magic (from either spells or magical items).