All I really need is for the players to be able to come up with spell effects on the fly, roll against a DC that I decide as the GM, and have the effects take shape as described by the players. Essentially, I'm looking for a system where I can have all magic decided with a simple skill check, while allowing a lot of wiggle room for the players to decide the exact effects.
I'm trying to step away from rigid magic systems that have preset "spell" selections that you have to choose from, for this specific game.
I'm trying to step away from rigid magic systems that have preset "spell" selections that you have to choose from, for this specific game.