Foray Two: Exploring The Forgotten Laboratory - Page 2 - OG Myth-Weavers

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Foray Two: Exploring The Forgotten Laboratory

 

When Islena jumps into the spot where her spout of fire was destined to go, Frissa curses in her crackling tongue and swings wildly, missing with her little morningstar before stepping away.

===MAP===


Full defence - AC22, Acrobatics vs. CMD of 19



Suros steps aside, and Smoggin casts acid orb, Suros makes a full attack.


Dice Roll: 1d20-1tz
d20 Results: 9 (Total = 8)
Sum Total: 8
Acid Orb (8)
Dice Roll: 1d3tz
d3 Results: 3
Sum Total: 3
damage (3) (Dogan's pic irritates me, so another -4 for Smoggin)
Dice Roll: 1d20+4tz
d20 Results: 7 (Total = 11)
Sum Total: 11
Attack Suros (11)
Dice Roll: 1d6+2tz
d6 Results: 4 (Total = 6)
Sum Total: 6
damage (6)
Dice Roll: 1d20+4tz
d20 Results: 4 (Total = 8)
Sum Total: 8
Attack Suros (8)
Dice Roll: 1d4+2tz
d4 Results: 4 (Total = 6)
Sum Total: 6
damage (6)
Dice Roll: 1d20+4tz
d20 Results: 20 (Total = 24)
Sum Total: 24
Attack Suros (24)
Dice Roll: 1d4+2tz
d4 Results: 2 (Total = 4)
Sum Total: 4
damage (4)

Map



Leena regards the ooze warily. It's taken a lot of damage so it may already be dead now. She waits to see if it does anything.

Elizabeth W.


Quickly finishing off the ooze, the party quickly searches the room- the pool remains oily, but does not harm. You notice and retrieve a small pearl at the bottom of the pool.

Room's clear- do you want to go right or down?


Happy enough, Frissa skips over to the door to her left and opens it up.

===MAP===





The Tengu ranger, bow still in hand, uses the wall as cover to
stealth:
Dice Roll:
1d20+10z
d20 Results: 7 (Total = 17)
keep out of sight (17), while trying to get a
perception:
Dice Roll:
1d20+9z
d20 Results: 1 (Total = 10)
quick look (10) through the door.

Unable to find any characters in game 10073



Smoggin and Suros move up.


Map



Leena looks at the two aasimar behind them. "Hurry up tall folk. You don't want to get left behind, do you?" Leena calls to them as she moves forward.

Elizabeth W.

http://beta.ditzie.com/38768/5231d3173ce5f


Dice Roll: 1d20+3z
d20 Results: 17 (Total = 20)
Perception (20)

A wall of rusted iron bars dominates the northern half of this room, dividing the area up into three individual cells. In the southern half of the room is a grisly looking table bedecked with manacles and blood. On the wall behind the table hang gruesome, blood-stained tools and other implements. Wooden doors stand on the east and west sides of the room, and a hall to the southeast winds upstairs.

As the party swings the door open, a small humanoid creature vaguely resembling a winged devil notices Chun and throws a lever behind the table. With a clatter, the cell doors swing open and reveal half a dozen goblins, each sporting terrible mutations!

Two of the goblins sport tentacles instead of legs, another has scales, a fourth has a hide that gleams like glass, and a pair more have slime oozing from their claws or rapid, jerky movements.



Goblin1: 8/8 Tentacle Legs, On The Wall
Goblin2: 8/8 Sticky Slime
Goblin3: 8/8 Reflective Hide
Goblin4: 8/8 Tentacle Legs
Goblin5: 8/8 Scales
Goblin6: 8/8 Speedy

===MAP===




 

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