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I want what is most useful. Sounds like they cross over pretty well. Let's assume its 2e. |
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Let me know the changes. |
The Dawn ability 'Brawl' needs to be replaced with 'War.'
The Zenith ability 'Endurance' needs to be replaced with 'Integrity.'
And that's it.
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So I could move charms out to their own table and replace the current 20 rows with intimacies, and that would be OK? |
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Any suggestion as to how to make it a nice square table without a horrible "1 -column has 10 extra rows" type of thing? |
See, while the five different list (Dawn, Zenith, Twilight, Night, Eclipse) are fairly standard, not all characters use them. You can think of it like skills in D&D- different characters get different sets of them. The five labels you have are for some of the most common characters, but not all of them, and not all characters even get them in those groups.
So in truth, so long as you have those handy checkboxes next to each ability to designate whether or not they're "favored" by the character (favored being the term that essentially designates it as a 'class skill' to continue with the D&D analogy), they don't actually have to be subdivided that way, so long as all of them are on the sheet. Indeed, removing those subdivisions might make the sheet appropriate to more character types, and it would further allow you to shift around rows to get an appropriate number of extra slots. Instead of having six groups of five, you might just have three columns of say, 12 each, which would give you 11 blank slots to work with. Or if you like nice numbers, you could make three columns of 15 each because why not. No one is going to run out of spaces if they have 20 extra!
You might also consider trying to squeeze the entire thing a little to add a fourth column, and have them be ten each.
Or you could go further with the D&D 3.5 skill analogy and just make the whole thing one long column on the side of the sheet.
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OK, I'll make it at least 60. Maybe move it to the bottom of the sheet. |
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What do the levels mean? (0, -1 etc) It sounds to me like health is better off as a single flat entry, like HP in DND. |
However, you have certain groups of health levels, which is what you're noting. Each of these groups is represented by a different number... or incapacitated.
You go through your health levels from the top down- when you are at full health and start taking damage, you start checking off your 0 health levels, for example. Once you no longer have any health levels that are in the 0 group, you start checking off the ones in the -1 group. At that point, you take the associated number as a penalty to certain rolls.
So it's very important to keep the health levels in those groups, so you know what penalties you're taking.
That being said, while nice little check boxes are the traditional way to represent your heath levels, you might just make an editable line or box for each group, in which you can say "I have this many health levels, this many are filled."
Or, you might make two editable boxes for each group- one which says how many total health levels you have, one which says how many of them have been filled in with damage. I imagine this would be far simpler than making an adjustable amount of checkboxes. Note that most people will not have over twenty health levels per group though, so if you can do the latter, I don't think it will stretch the sheet.
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Need much more information. |
I feel like this might warrant a wee bit more explanation.
Exalted is rather silly in how it displays its stats. In short, Exalted thinks it is too good for just writing down numbers, because I dunno, it likes being artsy or something. So instead of just saying a character has 5 Strength, and letting you write down 5 for your Strength (which is perfectly legitimate and everyone will understand what you're saying), the default way of displaying your Strength score is in 'dots.' That is, one dot for each point of Strength you have- if you have five Strength, you fill in five dots. Hence the design of the example sheet you went by, and the sheet you now have made.
It does this with Attributes, Abilities, Backgrounds, Virtues, Essence, and Willpower. So currently, the amount of bubbles you have for each of those things is the max score you can display for any of those traits. Unfortunately, it is very possible for a character to have a score in Attributes, Abilities, and Essence above 5. Most won't, but a notable number of them will, particularly for Attributes and Abilities.
Now, Essence maxes out at 10. You can't have more than 10 Essence unless someone is doing something cheaty, so you could just make ten bubbles for that and be fine- you have space for it already. Abilities and Attributes, on the other hand... expanding how many bubbles they get might be problematic for your sheet design. In truth, it might be better to just ignore Exalted's silly fixation on dots and make editable lines or boxes for these traits, in which someone can write a short, sensible number.