That looks fantastic! I tried it in a hidden thread in one of my games. Seems to work just fine. I sense a heavy German influence in the sample translation set...
Notices |
The Risus gibberish translator has bee set up. Format is [rlang=language;translator_set]what your character says[/rlang] At the moment we only have one translation set, anyone that wants another needs to provide me 2kb of nonsense text. In other words, for now use [rlang=language]what your character says[/rlang] People that wanted this should now test it, let me know how it goes. |