Actually, they do have 4E-style healing, sort of. Except instead of healing surges, you get Hit Dice ... which are more limited than surges, apparently can't be used in combat, and require a healer's kit to access. It feels like a big step back to the days when you absolutely had to have a cleric. They did keep "recover completely after an extended rest," which doesn't bother me, but I know some people won't be fond of that.
Another hidden 4Eism: there are no minor actions anymore, BUT some spells, like Healing Word, allow you to cast them and still act on your turn.
As a 4E fan, the fighter makes me sad. Nothing mechanically interesting or distinctive at all -- and he/she STILL gets fewer skills than other characters. Meanwhile, the wizard gets four, count 'em, four at-will spells. I hope the combat maneuver system comes along soon.
The equipment list is a mess. Medium and heavy armor are simply not worth the cost. An 18-DEX character in a chain shirt (75 gp) has the same AC as a character wearing adamantine plate (15,000 gp). Seriously. I do like the fact that finesse weapons don't require a feat investment to use anymore. Oh, and electrum pieces are back. Did you miss them?