Rogue Trader Sheet "For the love of the God-Emperor..."
FFG Official Sheet PDF
I saw recently that providing the sheets and explaining them can speed up the process of creating so I thought I would take a stab at this one.
This is the official character sheet for use with Fantasy Flight Games' Rogue Trader. Overall, I don't think that it is too complicated and all of the information present is pertinent to playing the game. The only major changes I would suggest would be to move the fluff at the top of the page to the very bottom and do open fields instead of lines. Also, we could lose the duplication of stats on the second page. We only need to see them once.
I am sure there will be more questions but I am going to try to anticipate a few here.
I saw recently that providing the sheets and explaining them can speed up the process of creating so I thought I would take a stab at this one.
This is the official character sheet for use with Fantasy Flight Games' Rogue Trader. Overall, I don't think that it is too complicated and all of the information present is pertinent to playing the game. The only major changes I would suggest would be to move the fluff at the top of the page to the very bottom and do open fields instead of lines. Also, we could lose the duplication of stats on the second page. We only need to see them once.
I am sure there will be more questions but I am going to try to anticipate a few here.
Why are there a circle and a square for each Characteristic?
In this game, every ability has what is referred to as a [insert Characteristic] Bonus. An example would be a "Strength Bonus." These numbers are used to determine various things like bonuses to damage reduction, melee damage, initiative, and resisting various effects. Basically, it is the 10's place of the Characteristic. These are not required but formatting of some kind, like bold text or circles is appreciated to quickly differentiate and help newer players.
What are the 4 circles underneath the Characteristics?
The four boxes represent a character's advancement for each of the 9 characteristics. Each box represents a 5% increase to the base stat and may only be taken 4 times per characteristic. Each stat has a XP cost weighted by its apparent usefulness to the career the character has taken.
Skills & Training
A Basic Skill is one that may be used even if the Character did not purchase it, albeit with a 50% less chance to succeed. These are mostly determined by a player's chosen career but also include universal skills that everyone would know such as swim and dodge. A Trained Skill is one that a player is competent enough in to use without penalty. 10% and 20% Skills are ones that a character has trained to the point where you could consider them a specialist. After taking the Trained Rank of a Skill, a character has the option to spend xp to provide a bonus to the roll instead of just rolling against a flat characteristic.
Profit Factor
Profit Factor is the engine that drives the game. The characters are in a dynasty of traders whose sole purpose is to increase that dynasty's wealth. Profit Factor is an abstract representation of that wealth typically ranging from 1 to 100. The number is used for all sorts of things but mostly in characters aquiring gear. They use the group's Profit Factor as a base to aquire new items, equipment, personel, and even ships. A misfortune is an event that has harmed the group's trade power in some way. Regardless of how it occurs, it represents a permanent drain on the dynasty's resources until (if possible) the misfortune has been rectified. Every point of Profit Factor makes a huge difference in how easy it is for characters to aquire things so you can see why this is important.
Hope this helps in some way and hope this is in the right place...