Homebrew: 4e Unarmed and grapple rules
I'm currently running a PbP campaign in a custom 4e setting. Although 4.0e is (to me) much more balanced than 3.5 the lack of combat options bothers me. I was always a fan of the combat maneuvers in 3.5 and pathfinder and as such am trying to find ways to implement things like trip, unarmed attacks, bull-rushing, and overrun into 4e in interesting and useful ways. So far I've come up with these however they cause a few issues.
Originally I wanted grappling and other combat actions to be skill checks vs saves. This caused people to be way to good at it at level 1, as some chars can have as high as +9 or +12 to a skill with a feat. So currently it's just a flat attribute check with +1/2 level. This however makes it to underpowered because saves of most enemies are inflated due to being(usually) 1-3 levels higher than the players most encounters. This is also exacerbated by the fact that in 4e alot of the melee classes can get nothing from either dex or str(pallys for example) which makes them able to be manhandled by almost any creature.
What I'm looking for is an alternative way to account for attacks and defenses. Hopefully through already existing attributes. I have nothing against creating something like the CBM check in pathfinder but in PbP games this would be a hassle for players to track themselves as sheets are not made for it.
Also ideas for any additions, changes, feats, or class options are not only accepted but appreciated.
Originally I wanted grappling and other combat actions to be skill checks vs saves. This caused people to be way to good at it at level 1, as some chars can have as high as +9 or +12 to a skill with a feat. So currently it's just a flat attribute check with +1/2 level. This however makes it to underpowered because saves of most enemies are inflated due to being(usually) 1-3 levels higher than the players most encounters. This is also exacerbated by the fact that in 4e alot of the melee classes can get nothing from either dex or str(pallys for example) which makes them able to be manhandled by almost any creature.
What I'm looking for is an alternative way to account for attacks and defenses. Hopefully through already existing attributes. I have nothing against creating something like the CBM check in pathfinder but in PbP games this would be a hassle for players to track themselves as sheets are not made for it.
Also ideas for any additions, changes, feats, or class options are not only accepted but appreciated.