Quote:
Originally Posted by DrMorganes
my game well be hitting combat shortly. feel free to sick around for the fireworks!
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I highly recommend watching that first encounter with the combat too. Many games on here, including the doc's, use ditzie, a web-based battlemap developed by one of this community's own infact. It's quick to pick up once you see it in action.
As for learning the games themselves, that comes with time (repetition) and looking up rules as your characters fall into more and more situations is always the best. Don't worry about making the best and most effective characters at first, just play what you want to play. Pbp goes alot slower in terms of pace so it's much more forgiving. The Gm has alot more time to scale encounters down, fudge dice rolls, etc. if you accidentally get into a bind or your character is under powered.
If you want to learn a completely new setting, either play a character with alot of knowledge skills and roll such checks often, or read a few games in the setting you want to play before jumping in. Most of the time, you know more about the setting then your characters - but not always. Sometimes you characters know more and the GM will fill you in.
Finally, talk to the GM regularly. About your character, about backstory, the setting, if they have any suggestions, what your thinking of taking for level up when you start getting close to that mark, and about events in the game that you really liked. GMs love to talk about the game they're running, and they love players taking alot of interest in it especially. It's a bragging rights thing: us GMs like getting our egos stroked when we do something clever or have a good plot twist or run an interesting story. And the better of an idea the GM has about what you as a player like, the more fun everyone is going to have overall.