Using outside players for BBEG
Hi all. First post of 2013, woot!
Anywho, I'm thinking about adding 1 or 2 players as antagonists for the story I'm running. It's a Window based game, mostly freeform.
I'd like to create dynamic, realistic encounters at some points. I had an idea to create a Mercenary Captain and a Sergeant. The Captain would be a "player lite" role, where he would receive information and work at the strategic level to move his troops. The Sergeant could be the guy/gal sent out to lead the attackers of the main party. His goal is to stay alive and report back.
I think the Sergeant could be a fun role, but the Captain might get boring to a player. I like the idea because it would add the randomness or depth of thought that would be hard for me as the GM to do.
Any ideas, improvements, or just "this is a bad idea because..."?
Appreciate any help!
Anywho, I'm thinking about adding 1 or 2 players as antagonists for the story I'm running. It's a Window based game, mostly freeform.
I'd like to create dynamic, realistic encounters at some points. I had an idea to create a Mercenary Captain and a Sergeant. The Captain would be a "player lite" role, where he would receive information and work at the strategic level to move his troops. The Sergeant could be the guy/gal sent out to lead the attackers of the main party. His goal is to stay alive and report back.
I think the Sergeant could be a fun role, but the Captain might get boring to a player. I like the idea because it would add the randomness or depth of thought that would be hard for me as the GM to do.
Any ideas, improvements, or just "this is a bad idea because..."?
Appreciate any help!