Weeping Angels encounter
A google searched yielded a few threads mirroring this one, but none that really had what I wanted. What I am looking for is a Encounter in which Weeping Angel-esqe monsters are encountered.
My ideas so far is the statues do not moved at all if they are faced. They hold still until the party turns their backs on them, then they move. While it seems like the statues are everywhere, observant characters will note that statues are missing from where they earlier were observed. The angels enjoy toying with their prey before striking, so the party will have a few rounds to catch on to what is going on.
Rather then send victims back in time and deal with that whole muckery, I think victims are cursed in some fashion and are paralyzed the rest of the encounter. It gets progressively harder to address this threat as more characters fall victim. Once the whole party is attacked, they fade to black and wake up the back in their beds, with the encounter restarting. They appear to have the same stats they started with, have no items they came across, and NPC's treat them as they did the first time. The only difference will be whatever effects the curse inflicted on them.
The Weeping Angels take great pains to keep their attacks undetected.
Thoughts? I was thinking this would be a good part of a evil wizards lair, part of ancient ruins the party is exploring at some point. Sometime before encountering the room the angels are in, the party gets clues to what they are coming across. Maybe the diary found in the lair before hand, perhaps a deranged NPC that believes he's reliving the same day constantly.
Thoughts? Ideas?