Rise of the Runelords, HARD CORE MODE!
Im in the works of over hauling the Rise of the Runelords campaign for pathfinder to fit the fallowing parameters.
3-5 triple gestalt players.
10 additional levels. So that there will be pre written plan for what they can do after taking down Karzoug (the big bad of the campaign
Intricate encounters. I plan on taking a War Game approach to setting up encounters, with hazards, flanking, little mercy. Think flanking one of the players with a pair of rogues for starters.
Im going to construct encounters for 4 players and adjust minor on the fly. Ill have options in the encounter construction that will make modding them easy.
A "tomb of Horrors" feel would be nice to achieve, with out the blatant guarantee of death.
What Im looking for is suggestions and input for what would make intriguing modifications to the encounters in the adventure as it sits, ranging from NPC stat blocks, agendas, and what could happen to the majority nps should they fail combat at any point, even though it isnt a tpk. (IE, alternate punishment for failure in combat then PC death)
I do not plan on making any npc or creature tri-stalt.
3-5 triple gestalt players.
10 additional levels. So that there will be pre written plan for what they can do after taking down Karzoug (the big bad of the campaign
Intricate encounters. I plan on taking a War Game approach to setting up encounters, with hazards, flanking, little mercy. Think flanking one of the players with a pair of rogues for starters.
Im going to construct encounters for 4 players and adjust minor on the fly. Ill have options in the encounter construction that will make modding them easy.
A "tomb of Horrors" feel would be nice to achieve, with out the blatant guarantee of death.
What Im looking for is suggestions and input for what would make intriguing modifications to the encounters in the adventure as it sits, ranging from NPC stat blocks, agendas, and what could happen to the majority nps should they fail combat at any point, even though it isnt a tpk. (IE, alternate punishment for failure in combat then PC death)
I do not plan on making any npc or creature tri-stalt.