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Events for a town centre

   
Events for a town centre

I'm going to be starting a new campaign soon and the setting is a kingdom that is ravaged by giant, sentient Storms (the capital S is important :P ) and for the first encounter I want to introduce the players to the dangers of the Storms. One is going to attack the town the players are starting in. The Storm will be too high a level for them instead the players will be dealing with problems in the town centre caused by the storm. Im trying to think off event's for them to deal with and so far have
  • A fire caused by lightning strikes
  • animal(s) scared by the storm and stampeding
  • helping someone injured get to shelter
  • some weaker elementals that where following in the Storm's wake

The players will be 1st level so nothing to taxing - any ideas?

-Swarms of rats come out from the sewers of the city, because of the storm.
-The city planning department or whoever take care of putting people into shelters is gathering the pcs and people to safety. Until one of them realize they are making a pentacle or something to summon a demon, all across the city.
-A Haunted house is actually full of air elementals.
-Building on fire with people trapped inside.
-In an inn, ends up falling underground, have to get out, maybe they encounter some of the underground races dwelling in the sewers/underneath the city, are they all evil? some good? are there other secrets underground that can help against the storm?
-Blacksmiths or maybe wizards who likes to conduct experiments are using elementals/binding elementals to objects or for manual labors, during the storms, they end up loose on the city.
-A temple maybe of a god of the sea/water is being desecrated, finding the source of the sacrilege, might have the god intervene and at least calm the storm for a few days.
-Nobody is evacuating the Asylum or if you prefer an hospital with the sicks and the lepers, mostly for a heroic group/adventurers might be worth for them to go help them during the storm.

I love these ideas - perhaps not for the first adventure (this encounter is just to start them off and introduce them to the world) but all these things could certainly turn up later on.

A certain locale is fingered as being an evil sorcerer summoning the Storms, and the PCs have to stop the locals from killing this innocent(?) person.

Very interesting - especially as I already have a massive lot of fluff about people speculating what causes the storms with religious cults, magic, outsiders all being blamed for it. So definitely something that would fit in the world.

- Rubble. Loads and loads of rubble. Medieval houses were built out of wood mostly so you should have nice piles of rubble on top of people as well as impeding your players.

- People asking your players to find and rescue their lost children, relatives or pets whilst they go to the shelter.

- The town guard rounding everyone up to take them to shelters. Everyone. Your players have to somehow evade or convince them to avoid being rescued.

- Every priest in town and several crazy old folks that think they should be priests are coming out to disrupt the whole thing by screaming about human depravity and how it is causing the end of the world.

- Thiefs and looters trying to profit off the disaster.

- People forming lynch mobs to go after local sorcerers or even the local mage guild because they blame them for summoning the storms. (naturally instigated and led by profit minded looters)

- People forming lynch mobs to go after local brothels, gambling halls and other similar establishments for angering the gods by their indecency. (naturally instigated and led by profit minded looters)

Just in general give them relatively simple search and rescue tasks but complicate them by liberal application of human obstinance and greed. Have the people of the town be your greatest foil.

The water makes the place muddy and slippery, and they fall over embarrassingly?

Their favourite clothes are ruined by the weather.

Overturned carts block the roads.

The players have to chase an important piece of parchment through the streets as it is blown by the winds.

Hilarity ensues when the storm blows/washes a man's washing from a washing line into the street and he is presumed dead.

The players/an NPC get(s) trapped in a basement which fills with water as the storm rages.

The rain causes a piece of road/someone's floor to collapse, revealing an unusual something beneath...

The clock-tower needs to be repaired after being struck by lightning.

One of the players is sent back in time (or back to the future) after being struck by lightning.

Quote:
Originally Posted by PPQ_Purple View Post
- Thiefs and looters trying to profit off the disaster.
This is what I was going to say. If the storms are a regular thing, you could even have people planning to use the storms to cover other crimes. Maybe someone is planning on murdering her husband and has been waiting for the next storm to set her dastardly scheme in motion. Or maybe the local thieves are going to rob the bank, and have all been holed up waiting for the next storm.

A local nearby dam is about to fail and flood the city after the rains unless the PC's can open a stuck flood gate.

If the city was large enough to house a zoo, storm damage could have non-magical but still dangerous beasts roaming about

If you want the PC's to come to the notice of the city government, you could endanger a visiting ambassador or city official in any of the above scenarios

Erosion could open a local crypt that housed some previously trapped zombies

If your players seem particularly good at talking their way out of stuff and your feeling evil, have the Storm miraculously not endanger them and let the locals start a rumor about the characters being complicit.

Quote:
Originally Posted by Zamora View Post
This is what I was going to say. If the storms are a regular thing, you could even have people planning to use the storms to cover other crimes. Maybe someone is planning on murdering her husband and has been waiting for the next storm to set her dastardly scheme in motion. Or maybe the local thieves are going to rob the bank, and have all been holed up waiting for the next storm.
Indeed. And he could get a lot of millage off spinning these things as a mystery. Say they catch the woman in the act, her knife still bloody hanging over the body of her husband. But they don't just turn her over to the authorities. That would be boring. Instead they get to hear her tell them a sob story about how the guy was evil and abused her and what not. Yet if they ask anyone else the whole town says he was a model citizen, righteous and good in every way. So now they have to untangle the mystery to see who is right here. And its on a time limit as the authorities are investigating the case too. And they don't care who is right or wrong. They just want a good old fashioned hanging.




 

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