The Great Hall

   
Hello and welcome to everyone who made it into the game! It was kind of a tough decision, but I'm glad with the outcome. I have created private threads for each of you, so make sure you stop by there and drop a line. I will be reviewing your characters sheets (and waiting on others) while everyone gets settled in.

Aha. Fighter role eh? I can deal. Armiger seems like the obvious option at this point, considering it also ties back to his tutors teaching him about all these things. Wouldn't surprise me that his people would know how to make armor as well. And how to use it. I'll check the other classes out, but I'm pretty sure that's what I'm going for.

Congratz to everyone who got in. I'm really excited about this game.

Minus the equipment side I think my sheet is done.

Haha, yes. Your background really didn't speak of your fighting style or survival experience, so I thought you might work out okay as the Fighter. You can stay as a Hunter if you like, btw.

Also, be fore-warned about Armiger: heavy armor is almost non-existent in this setting. The "heaviest" armor includes: full chainmail, a helm, a shield, and forearm/shin guards made of metal strips.

Yesh, I was making that decision knowing that. Although I did not notice Maceo talking about the brigandine in the earlier stages. I had assumed it was banded mail. Harumpf. :P

Hmm. I'll think about it some more... I don't think hunter is solid enough... but to be able to tie the healing back in... might go for Man-at-arms. Lessee... I'm inheriting the longaxe... and for future reference: 18, 16, 14, 12, 11, 10 (The stats array)

Hello everyone! It's exciting to be here, I'm looking forward to this game.

@DarkJester, Yes, the longbow and quiver (10 arrows) are yours.

@El_frenchie, Ha, sorry, man. I'm just trying to stay as close to the technology level as possible.




 

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