Issue Eight Interlude IV: The Warehouse

 
Issue Eight Interlude IV: The Warehouse

Warehouse [Benni, Centennial Man, MinuteMan, Motya, and Radical Warrior]:

Initiative order (boy are you guys lucky):

Centennial Man 12.3
Benni 9.1
Motya 9
Radical Warrior 5.3
MinuteMan 5.2
Guards 5 (there are two guards on the other side of a large glass window)

Have at it!

Seeing the guards scrample about their station, Centennial Man imagines grabbing one of the men by the collar and throwing him into his partner. His mind pictures the fight while his telekinetic powers extend outwards in a rush of invisible force and work to replicate what he envisions doing.


As Centennial Man reacts, the two guards rise from their feet and smack into each other before dropping again to the floor. Although both still up and conscious, the painful glare they exchange is enough for CM to know they'll remember that knoggin-bump.

Benni goes charging at the two guards, busting into the room and trying to swing at both of them.


Benni fails in her attempt to take out both guards, but her execution is spectacular nonetheless. Charging in at Amazing speed, she rounds the corner, charges through the guard room door, and manages to knock one of the guards unconscious while most of the other heroes are still on the other side of the large glass window, watching Benni's actions unfold as if they were taking place on some huge big-screen television.

Quote:
Originally Posted by Sheridan View Post
Benni fails in her attempt to take out both guards, but her execution is spectacular nonetheless. Charging in at Amazing speed, she rounds the corner, charges through the guard room door, and manages to knock one of the guards unconscious while most of the other heroes are still on the other side of the large glass window, watching Benni's actions unfold as if they were taking place on some huge big-screen television.
As the commotion starts inside Rad perks up from the newspaper and peer through the giant TV screen like windows.

"Oh cool?!?! This must be that be a preview for Wrestlepalooza XXVIII. It's so life-like. I think I need one of those TV's."

As Benni charges in, Motya hangs back behind the more professional heroes, noting that they seemed to have things well in hand, and simply tries to focus more on the emotions around her.
Empathy:
Dice Roll:
1d100
d100 Results: 36
Looking to find some hint of what was going on in the warehouse.

Perhaps it's the chaos around her, but Motya has a hard time picking anything up from her surroundings except that there are a lot more people in this facility...

...oh, and the impression that the remaining guard seems to be concerned about some "alarm", which you can relate to those around you.

...are you sure Rad doesn't want to take an action?

Quote:
Originally Posted by Sheridan View Post
Perhaps it's the chaos around her, but Motya has a hard time picking anything up from her surroundings except that there are a lot more people in this facility...

...oh, and the impression that the remaining guard seems to be concerned about some "alarm", which you can relate to those around you.

...are you sure Rad doesn't want to take an action?
Rad will continue to be entertained by the chaos inside the giant TV....Can't beat an unscripted wrestling match.


Benni notices the temperature inside the guard room drop. Rapidly. So much so, she can see her breath, as well as crystals of ice beginning to chaotically form on the large glass window, quickly spiderweb across it, and render it opaque.

This seems hugely unpleasant for the remaining guard who loses his footing on the now slick and icy floor and bumps his head on the control console as he falls to the ground, effectively stunning himself for the next eight rounds.

Rad will look back at his newspaper and realize that Wrestlepalooza isnt for two more weeks "Oh? This is real?!?! Wrestlepalooza isnt for two more weeks. Maybe I should help??" , says Rad as only he and any other obnoxious jerk can say "Hey Benni??!! You need a hand in there?" in a more serious tone as he prepares himself for the next round.

Radical Warrior feels 124 Karma lighter for no particular reason.

MinuteMan disarms the guards. The guards were here apparently just to check people in and out of the facility. The main hallway leads to another door on the south wall (right at the T hallway intersection), with yet another door visible at the far end of the hallway's eastern passage, which makes a bend to the south and continues on for about 4 areas (probably all the way to the back of the building).




 

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