Between both personalities he shares only two action points. How should I note this?
Otherwise, I welcome comments and suggestions.
It also allows for the initial character to have a "on first bloodied" reaction, like some sort of close burst as he starts to lose control. When the initial character "dies", that is when you can have another reaction. "Replace with Bakahul, and transfer any remaining AP." I don't know if you want to transfer any ongoing damage or effects, it may be more dramatic that way that everything is shed.
Does that make sense? The PS's will have to defeat one after the other in one way or another. Otherwise, if they PC's retreat or fail, the healing, "mental recovery" and return to initial state will all take place off-scene.
|Solo monsters are specifically designed to appear as single opponents against a group of PCs of the same level.|
Tactical Teleport: If the LoW is a Solo, why would there be allies around to teleport? The DMG specifically states
Seems like this power is pretty useless. Perhaps reduce it to an encounter power and allow him to teleport enemies out of range?
Tempest of Wrath: Why only an Encounter? This guy is pretty much the personification of Wrath and is a challenge for 5 epic-level PCs. I'd have this recharge on 4, 5, 6. The "allies gain" bit is again at odds with the LoW as a solo monster. There should be no allies in the encounter.
Shouldn't he be more dangerous when bloodied? Loss of Fear Aura means opponents will hit more often - a LOT more often. The boost in the Fire Aura isn't going to offset this. In fact, it will simply encourage the PCs to move in close to drop him faster. Consider removing the Fear Aura from Nabarus and giving it to Bakahul.
Ongoing Fire 10 from his attacks seems low. I've an 11th level Warden with Resist Fire 10. Since energy resistance applies each time the target takes damage, most Epic characters won't even bat an eye at Ongoing 10. Shouldn't ongoing damage at the Epic tier be closer to 20?
Also, Bakahul loses an attack. Nabarus' Angry Frenzy gives him 2 attacks. Bakahul can only make 1 attack per round. Perhaps reduce Flaming Tail to a Minor Action?