help creating system
So, me and a GM friend of mine are creating a game.
The premise is that you have a character (3.5 ed. more or less), but you're also responsible for a whole nation. Starting off as an individual town/village and expanding and developing your nation into a superpower which competes with other nations.
However, we really haven't thought through the mechanics for improving the nation, and we'd like some help, should anyone have any suggestions.
the possible attributes of advancement are
Agriculture, Military, Philosophy, Politics, and Science.
there's no magic in this universe, but there are psionics.
The premise is that you have a character (3.5 ed. more or less), but you're also responsible for a whole nation. Starting off as an individual town/village and expanding and developing your nation into a superpower which competes with other nations.
However, we really haven't thought through the mechanics for improving the nation, and we'd like some help, should anyone have any suggestions.
the possible attributes of advancement are
Agriculture, Military, Philosophy, Politics, and Science.
there's no magic in this universe, but there are psionics.




