So basically, here's the notes for easy updates.
THE PROLOGUE THREAD:
Amanda, Paul, Chloe and Jack are all basically in the last legs of their trip to joining the battle. Ideally I'd like to speed them through and get them in their EVA's and out their to kick Zuriel's ass, so if you can provide encouraging updates to speed them along it would be great. As an example, unless Jack somehow flubs his Drive check by 6 degrees or something I'd like to let them make it to their elevator with the minimum of interference from this point on. Timely updates on that would probably be the most helpful thing you could do for me at the moment.
I'll try to have Tokens for the them soon, so if you're at a point where the only logical thing is to just
introduce them in the friggin' battle already then just wait up for a day so I can do that.
THE BATTLE
In the battle, you can pretty much see the cycle of actions that Zuriel plans to execute already, and how to roll dice for it. I actually had used Massive Momentum last turn (that would have been the 2nd half action that Zuriel took right after teleporting), but forgot to add the damage bonus to the dice and decided against it at the last second... better to let Unit 13 off easier anyway, failing that Fear test even after a Fate Point was harsh. Otherwise the mechanical dice roll of it's primary attack plan is already laid out there for you.
Right now it's probably going to do little aside from throw the occasional half-hearted attack at Unit 13 maybe once every other turn or something until it can Teleport again. Even so, if there's nobody Neutralizing it's AT Field at that point and more EVAs are on the field, it will probably wait for provocation. Zuriel is cautious and unhurried, it doesn't really think anything can threaten it yet but heavy Neutralization of it's AT Field from an EVA will be met with extreme prejudice because that's what it fears most.
THE MOST IDEAL PLAN THE PLAYERS CAN COME UP WITH:
If it looks dire for them, use NPC's below to suggest this to them... have every EVA neutralize Zuriel's field just a little bit. It will become indecisive and make poor judgements, and each individual EVA will have at least a decent ATP to defend from it's attacks with. If Unit 13 manages to flee the battle, let that EVA return with it's Critical damage repaired and his Synch Ratio returned to normal for his character after... oh, 2 rounds or so.
I threw them a bone with the most recent turn: nothing was really stopping it from Attacking again aside from my wish to make the OD's bold 'open fire' plan have some helpful effect (strictly speaking rules-wise shooting at the Angel with it's AT Field still up could at
best have simply resulted in no accidental collateral damage. Which it did, fortunately). It was a respectable gamble on Lothmar's part, and I chose not to punish him for lack of information about his situation. Gotta be careful with that stuff, or the players feel start to feel helpless which can derail the whole thing.
NERV COMMAND:
If you want to characterize the reactions of the NERV command staff, just think of them like the crew of the Enterprise... a classic
Power Trio as you can see across a wide array of literature. MAGI is the Superego, always recommending the most coldly efficient course of action regardless of likely pain to the players. Doctor Taylor is the Id, recommending emotional courses of action and trying to do what's "Good" for others he cares about even if it's not necessarily strictly "right" in a logical sense.
The three Command Officers just relay information in hilariously anxious tones. They should rarely use anything besides an Exclamation point at the end of a sentence, and italics for emphasis on the more disbelieving statements never hurt.
Megumi Saitō should be used sparingly compared to the other two, but when she does speak she is an Ego, trying to balance emotion and logic with simple Pragmatism. If you're going to relay the above plan to the players, use her to suggest it. She should be someone the OD and players can count on to give proper advice (unlike MAGI and Dr. Taylor, who will at best provide two good-sounding options either of which might be unintentionally bad in result),
when she makes up her mind about something which is infrequently.
Any other questions? Like I said, I'll try to update myself from the road whenever I have a chance (mostly in the evening, Central and Western timezones, from hotels) so don't beat yourself up over getting updates out.