Oh another shifter...I was going with Razorclaw Seeker...
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One Adventure at a Time
One Adventure at a Time - Forum Dungeons & Dragons 4e Ad Closes: Jul 18 '10 Estimated Members Requested: 1 Greetings!
This is an advertisement for a campaign based on the WotC series of modules from H1 to E3. I have dubbed the campaign “One Adventure at a Time.” Even though they will be the separate modules, I will try and string them together for an entire 1-30 campaign. Well, at least that’s the goal! ![]() The caveat is as follows: I have a decent amount of DM experience under 3e and 3.5e rules. I play with one 4e gaming group in RL as a player. I have very limited PbP experience and none here on Mythweaver. With this in mind, I would like to propose that those who apply for this game have a lack of experience in either PbP games or with 4e and are craving to try it out. The Players I am looking for a group of five players and I will pick a few others to be backup players in case we lose anyone. I will choose one of each role (leader, controller, defender, and striker) from the applicants as well as one wild card. I would like applicants to have the ability to post at least once a day and perhaps more when there is a battle going on. If you haven't posted in two days or I really need to move the action along, I will take over your character's actions until you send me a PM that you have returned. If you are missing for more than two weeks without notifying me, then I will replace you with a backup player. Characters Abilities are the typical 22 point buy system. This is a heroic campaign, so no evil characters if you please. That, however, doesn’t mean that I run my campaigns in a rigid, black and white atmosphere. There are many shades of grey available to play as a PC, I just don’t want down-right maliciousness as a leading motivator. Starting gold is 100gp. I’ll allow one character background, just so long as it fits with your character. Allowed material: Pretty much anything goes. I have the core books and several of the supplements. If I don’t have the source material, I can always borrow it from my gaming group. They have all the books if I remember correctly. Dragon magazine is OK to pull from, too. I would like to restrict 3rd party (non-WotC) material, however, unless you have a really good justification for it. Please post your application in the following format: Name: Race: Class: Once I have the applicants chosen, I will allow you to parlay a bit and come up with a bit of party history for the purposes of role-playing. Actually, in regards to role-playing, I encourage it greatly and hope that the interactions between the players themselves as well as the NPCs shall be dynamic and entertaining. The Game Starts with WotC H1 module, The Keep on the Shadowfell: ![]() Your group seeks news of their old friend and mentor, Douven Staul. The man who trained them for a life of adventure bade his friends farewell three months ago and headed for Winterhaven. Douven, a rabid explorer of old ruins, had found a map that revealed the location of a dragon’s tomb not far from the village. He figured if a dragon was buried there, why not also its hoard? The explorer should have returned some time ago, and his continuing absence bodes ill. Your party stops at his house to see if his wife, Lohraina, has heard any word of him. She confirms your worst fears as she tells you he promised to be home before their daughter’s birthday two weeks ago. You fear the worst and are determined to find out what happened to your mentor. It is my goal to take a party all the way through to E3, Prince of Undeath. If we need a few buffer adventures along the way to raise XP or to pursue a divergent storyline, then I’m sure I can come up with something, too. About Me Like I said earlier, I don’t have a ton of 4e or PbP experience, but I am not a stranger to RPGs, especially D&D, which I have been playing for 25 years. I am a chef and a father of two great kids. Gaming of all types is my main hobby. I will mainly be posting in the mornings and at night after 10pm PST (GMT-8). I also will be having a little help from some more experienced posters here on Mythweavers who have already graciously offered their help in running this game. I’m looking forward to reading over the applications. Good luck! Game Description:
A game geared towards those new to 4e and/or PbP. We will be following the WotC module series from H1 to E3. The world base is the one in the PHB and DMG and will be centered mainly in the Nentir Vale.
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“Don't gain the world and lose your soul, wisdom is better than silver or gold...” -Robert Nesta Marley Last edited by Nestamon; Jul 12 '10 at 5:34am.. |

| Mantle of Elation Mantle of Elation: You and each ally within 5 squares of you gain a bonus to damage rolls for opportunity attacks equal to your Constitution modifier. In addition, each ally within 5 squares of you gains a +2 bonus to Diplomacy and Intimidate checks. (If a character is in the radius of more than one Mantle of Elation, the bonuses are not cumulative. Only the highest ones apply to him or her.) You also gain the Ardent Outrage power. |
| Ardent Outrage Encounter ✦ Psionic No Action, Close burst 5 Trigger: You are bloodied by an attack Target: Each enemy in burst Effect: The target grants combat advantage until the start of your next turn. |
| Ardent Surge encounter (special) ✦ Healing, Psionic minor action Close burst 5 (10 at 16th level) target: You or one ally effect: The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points. mantle of elation: The target gains a +1 bonus to attack rolls until the end of your next turn. special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round. |
| Energizing Strike at-will ✦ augmentable, Psionic, weapon standard action melee weapon target: One creature attack: charisma vs. Ac Hit: 1[W] + charisma modifier damage, and one ally within 5 squares of you gains temporary hit points equal to one-half your level + your charisma modifier. augment 1 (Healing) Hit: 1[W] + charisma modifier damage, and one dying ally within 5 squares of you regains hit points equal to your charisma modifier. augment 2 (Healing) Hit: 2[W] + charisma modifier damage, and you or one ally within 5 squares of you can spend a healing surge. |
| Unnerving Shove At-Will ✦ Augmentable, Psionic, Weapon Standard Action, Melee weapon Target: One creature Attack: Charisma vs. Fortitude Hit: 1[W] + Charisma modifier damage, and you push the target 3 squares. Augment 1: Hit: 1[W] + Charisma modifier damage, and if the target is dazed, you push it a number of squares equal to 1 + your Charisma modifier. Augment 2: Hit: 2[W] + Charisma modifier damage, and you push the target a number of squares equal to your Charisma modifier. In addition, the target grants combat advantage to your allies adjacent to it at the end of the push until the end of your next turn. |
| Mindlink Strike at-will ✦ augmentable, Psionic, weapon standard action melee 1 target: One creature effect: One ally adjacent to you can make a melee basic attack against the target as an opportunity action. On a hit, you and the ally can each shift as a free action. augment 1 effect: As above, and the ally gains a +3 power bonus to the damage roll if he or she is marking the target. augment 2 Close burst 1 target: Each enemy you can see in burst Hit: 1[W] + charisma modifier damage, and one ally adjacent to the target can make a melee basic attack against it as an opportunity action. |
| Virtuous Strike Encounter • Divine , Radiant , Weapo n Standar d Actio n Mele e weapo n Target : On e creature Attack : Charisma vs . A C Hit : 1 [W| + Charisma modifier radiant damage, an d yo u gain a +2 bonus to saving throws unti l th e star t of you r next turn. |
| Wormhole Plunge daily ✦ Psionic, teleportation, weapon, zone standard action melee weapon target: One creature attack: charisma vs. Ac Hit: 1[W] + charisma modifier damage. miss: Half damage. effect: You teleport the target a number of squares equal to your Wisdom modifier, and then one ally adjacent to the target can make a melee basic attack against it as a free action. The attack creates a zone in the space that the target vacated. The zone lasts until the end of your next turn. Any creature that starts its turn within 3 squares of the zone is pulled 1 square toward it or into it. As a free action, you can teleport a creature within the zone 3 squares. |
| Fate Exchange daily ✦ Healing, Psionic, teleportation standard action Close burst 5 target: You and one ally in burst effect: The targets teleport, swapping positions, and can then each make a basic attack as a free action, with a +2 power bonus to the attack rolls. For each of these attacks that hits, you or one ally you can see can both spend a healing surge and make a saving throw. If both basic attacks miss, you regain the use of this power. |
| Mind over Matter daily ✦ Psionic minor action ranged 5 target: You or one ally effect: The target gains temporary hit points equal to his or her healing surge value. |
| Evade Attack encounter ✦ Psionic, teleportation immediate interrupt ranged 20 trigger: An ally is hit by an opportunity attack target: The triggering ally effect: You teleport the target a number of squares equal to your charisma modifier. |
| Amulet of Bodily Sanctity Power (Daily): Minor Action. You and all allies within a number of squares of you equal to 2 + the amulet’s enhancement bonus roll a saving throw against any current ongoing damage effect. |
| Boots of Eagerness Power (Encounter): Free Action. Use this power during your turn to take an additional move action. |