MnM3e. what would you like to play?
Regarding Poll (adding here for clarity's sake):
Polling areas of interest. Game would most likely be set in the modern day, unless Noir is chosen. Silver/Bronze/Modern age is mostly about which flavor of gritty vs 4-color is preferred, with Noir as the odd duck given it's uniqueness (Iron age, aka 90's shoulderpad-abusing gun-tooting ridiculousness have been purposely left out).
A street-level crimefighting game, on DCU and modern age would be, for example, a set of new heroes trying to clean up Blüdhaven or gotham and fighting thugs, and sometimes villains from bats' rogue gallery doing city-threatening traps. While a marvel, modern age hero high type of game screams X-Men.
Original Post:
Having the thing out, or at least, DC adventures out, i've been browsing through the book and pondering to either run or co-GM a game. Question is, what to run?.
- I'd rather avoid yet-another-PL8-government-run-group, americanism, terrorist hunting and the like. Not my thing.
- I'm not against using MnM to run non-superhero games, the system is flexible and works well with little adjustment, this comes from a person that GM-ed a gundam game with 2e rules.
- Having said that, neither i am against playing a straight up superhero game, or even a DC or Marvel one (No Image comics tho, Youngbloods and other 90's barf i stay away from).
So, what do you guys want to play? anybody wants to GM or co-GM? (i'm fine with either role, but the more GMs, the merrier)
Polling areas of interest. Game would most likely be set in the modern day, unless Noir is chosen. Silver/Bronze/Modern age is mostly about which flavor of gritty vs 4-color is preferred, with Noir as the odd duck given it's uniqueness (Iron age, aka 90's shoulderpad-abusing gun-tooting ridiculousness have been purposely left out).
A street-level crimefighting game, on DCU and modern age would be, for example, a set of new heroes trying to clean up Blüdhaven or gotham and fighting thugs, and sometimes villains from bats' rogue gallery doing city-threatening traps. While a marvel, modern age hero high type of game screams X-Men.
Original Post:
Having the thing out, or at least, DC adventures out, i've been browsing through the book and pondering to either run or co-GM a game. Question is, what to run?.
- I'd rather avoid yet-another-PL8-government-run-group, americanism, terrorist hunting and the like. Not my thing.
- I'm not against using MnM to run non-superhero games, the system is flexible and works well with little adjustment, this comes from a person that GM-ed a gundam game with 2e rules.
- Having said that, neither i am against playing a straight up superhero game, or even a DC or Marvel one (No Image comics tho, Youngbloods and other 90's barf i stay away from).
So, what do you guys want to play? anybody wants to GM or co-GM? (i'm fine with either role, but the more GMs, the merrier)





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