I've stocked it with the basics, but am interested in what else you all think needs to be in there. If you have suggestions for category division, or for more books, games, or other items in the Myth-Weavers Shop, post them in THIS thread!!
The Arena of Ascension is a gestalt PvP game that has been running for nearly a year and a half. During that time we have had lots of great players come and go. And while the Arena is still as active as ever, there is definitely room for a few more brave souls willing to waste a lot of time and brain power trying to come up with creative ways to decimate their foes. There is no role playing required, though the one prerequisite is that you be a good natured sort of individual that won't storm out in a tantrum when your gladiator gets vaporized on the first round.
There is a rather extensive set of rules that govern not only character creation, but also the inner workings of the Arena. If you're interested, I would highly recommend giving the rules thread a thorough once over.
All new gladiators start as level 10 Gestalt. You can choose to either create a Monstrous Gladiator (with HD and LA), or Non-Monstrous. One way or the other you compete in the same arena, but the Non-Monstrous fighters have a slightly different rules set for character creation to help them keep up with their bigger, tougher counterparts. But because I know how hard it can be to click a link and actually find the rules...
Feel free to nose about the forum, pop into the Green Room and say high, or generally ask any questions you might have.
To those brave enough to try their hand at the Arena: Welcome!
I think I'd like to dive into this though it'll be awhile before I can actually join due to leaving on vacation soon. While I know its probably not allowed I didn't see anything said about homebrew, is it allowed?
"Theurge Like Prestige Classes: Only prestige classes that advance two (or more) kinds of magic are banned. For the purposes of this restriction 'magic' includes arcane, divine, vestige binding, shadow magic, truenaming, incarnum, martial initiators, & invocations."
Kills the usage of one of the homebrews I was hoping to use anyway. However I note that you can do any theurge classes that use psionics as its not included in this definition of magic?