I've stocked it with the basics, but am interested in what else you all think needs to be in there. If you have suggestions for category division, or for more books, games, or other items in the Myth-Weavers Shop, post them in THIS thread!!
Now I'm assuming you have a few questions, and I will do best to answer.
Q- Mynd's Eye... but you're not Roi?!
A- No, no I'm not. However, he trusts me enough to allow to co-DM my own game in his world.
Q- Bronoft... I thought it took place in Norreth?
A- Norreth is but a city in a not entirely completed world. Bronoft is a city of my own design that Roi allowed me to place in his world.
Q- Why are you still talking?
A- Actually, I'm typing, but good point, so here's the fluff.
Whispers fill the streets and every corner of the city. Have you 'eard? Some captain is taking on a crew. For what? No one knows... Rumors say he'll take anyone. But I figure 'e can't be to picky, since most of crews die... What you didn't know? 'E supposedly killed some massive beast. Took six crews until 'e successfully killed it. Is 'e hunting monsters now? I unno. Might be. Word is 'e's got plans for bigger game.
You are a denizen of Bronoft, home to the filthiest filth in the world. Everything here revolves around profit, and not the kind that is obtained legally. Here crime is law.
You have heard rumors circulating of a crazed pirate captain searching for workers to man his ship. The pay promises to be very very good. He cares not whether you are trained in the sailing of ship or not, he just needs a crew.
You have answered his call.
Ok so here's the deal. I need a crew for a seafaring adventure in a homebrew campaign. I don't want umpteen million characters that are experienced sailors. You can come from all walks of life, and for whatever reason you have decided to sign up with said captain.
Also with the flavor of the city, I would prefer no lawful good characters (as such characters would be strung up in Bronoft).
What I do want:
An amazing fluffy application posted in apllication thread under Ramael's game. Tell me your story. Tell me base build plans. The real crunch can be handled later.
What I want eventually:
Lvl 4 Character, Point Buy (not saying how many to prevent sheet building), Any WotC book (page and reference please), any other source on a case by case basis. Please ask no crunch questions now
I don't know how long I plan on keeping this ad open, and I haven't decided how many players I'll be taking. It all depends on how many good apps I get.
We will be starting with a somewhat guided adventure, however your character will extend into the sandbox world and will continue until you decide to not play anymore. I am basically setting up a side campaign that revolves around Norreth's shady sister port.
If you need any other info from me, please ask. I love answering questions =D
(Also, this is my first PbP recruitment thingy so I'm sorry for it being a mess.)
A world where anything can happen. This fledgling world is not like those other worlds. It toes the line, steps over it, and does a damn pole vault over it too. Welcome, the land of homebrew awaits.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive... those who torment us for our own good will torment us without end for they do so with the approval of their own conscience." C.S. Lewis
I would prefer you stick to standard D&D tech for now. Roi and I are discussing the current presence of gunpowder, but until further notice operate under the assumption that it is standard tech.
Also to anyone wondering, I don't know how long I will keep this ad open, nor do I know how many players I will be accepting. I find setting said things too limiting. This is not a first come first serve. I'm looking for quality. I would like to fully flesh out a crew, but I can insert NPC's if need be.
Final Thought: This will start as a party adventure, but after a certain point and depending on how things progress you are free to split off solo. I don't intend on forcing anyone to stay somewhere they don't want to be.