Ogdurnan takes a second to size up the bashers moving towards him, as well as the sod standing between them. Then he musters up the lowest voice he can (a mid alto) and shouts at one of the bashers, throwing his voice so that it seems to come from the genasi. You leatherheads had best run home to your jinkskirts if you don't want to end up in the dead-book! I'll cut you good with this sword of mine, I will!
Dice Roll: 1d20+2
d20 Results: 6 (Total = 8)
Misdirected Mark vs Will at the basher in I-19.
Dice Roll: 1d20+5
d20 Results: 17 (Total = 22)
On a hit the target is marked by an ally within five squares (Rakaneth) until the end of my next turn, and the target also takes some damage:
Watching as trouble begins to form, even as he fails to sink back into the shadows, Rakaneth readies himself should he become entrenched in this altercation.
The group drawn into the strange affairs draws their weapons as its clear those surrounding them mean to attack. Ogdurnan is quick to attack, his power dealing one of the tougher rabble a mean strike as it mental directs attention to Rakaneth. Most of the bashers are peery to charge in, call out to the others "Put these sods in the Dead-Book!" One throwing a dagger at Yaga, which the Bladeling easily ducks other while another finds its mark in the back of the goblin wearing overalls. The creature croaks and grabs his back, falling to the ground as his friend turns to grab him "Torno!"
Fuming from being blindsided some how, the mean looking basher Ogdurnan hit rushes into the fray until the rest. Wielding a mean looking iron pipe he takes a swing at Rakaneth. The metal clang against stone rings in the small street as the Genasi easily side steps the naive attack. The Githyanki draws his weapons but holds his ground, letting the rabble do the dirty work for now.
Team:
Ogdurnan does 7 damage to Basher 2 and its marked by Rakaneth
Looping his pick back onto his belt, Chrys strides forward down the northwestern fork. Setting himself between their attackers and the shattered gem he pulls on of his steel javelins from his back and returns the volley of the man who attacked Yaga. To the men he as never seen before he speaks in their minds "Hold fast, we must defend each or die alone."
Alfgar turns as his prize fighter's bodyguard falls down from getting shot in the back and angrily looks at the thugs attacking the group from the south. You bastards! He mutters to himself as he starts stalking towards the southern basher and his groupies, Luckily, I ain't paid him yet . . . still . . .
Come on, Rahgon! We gotta fight our way past these addle-cove cutter wannabes!
The small human lurches forward, attacking the nearest basher with his short sword and dagger. He seems quite adept with them, cutting into the poor sod's unprotected stomach with a brutish sweep, stepping back a bit as the entrails spill all over the pavement. One down . . .
Move Action: Move south to BB 11 Standard Action: Charge basher 8, moving to FF 11 to attack. I've got +2 for CA (for the rogue's first strike), +1 for the charge, and +10 base = +13 to hit vs. AC, +5 damage.
Alfgar Vincetti, Human Rogue Init +5 HP 20/20 Bloodied 10 Healing Surge 5 (0 used /7) AC 17 Fort 14 Reflex 18 Will 14 Speed 6 Str 14 (+2) Con 13 (+1) Dex 18 (+4) Int 10 (0) Wis 8 (-1) Cha 14 (+2)
Deft Srike
At-will, Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: you must be wielding a crossbow, light blade, or a sling.
Target: One Creature
Special: You can move two squares before the attack
Attack: Dexterity vs. AC
Hit: 1[W]+Dexterity modifier damage
Increase to 2[W]+Dexterity modifier at 21st level.
Piercing Strike
At-will, Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a light blade
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W]+Dexterity modifier damage
Increase to 2[W]+Dexterity modifier at 21st level.
Sly Flourish
At-will, Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, sling, or a light blade
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W]+Dexterity modifier +Charisma modifier damage
Increase to 2[W]+Dexterity modifier + Charisma modifier at 21st level.
Torturous Strike
Encounter, Martial, Weapon
Standard Action Mele weapon
Requirement: You must be wielding a light blade
Target: One crature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage
Brutal Scoundrel: You gain a bonus to the damage equal to your strength modifier.
Handspring Assault
Daily, Martial, Reliable Weapon
Standard Action Melee weapon
Requirement: You must be trained in acrobatics
Requirement: you must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage, and you can shift 2 squares.
Special: When charging, you can use this power in place of a melee basic attack.
Tumble
Encounter, Martial
Minor Action Personal
Prerequisite: You must be trained in Acrobatics.
Effect: You can shift a number of squares equal to one-half your speed.
Once per round, when you have combat advantage against an enemy, and you attack with light blades, slings, or crossbow, you do sneak attack damage (+2d6)
Chrys' javelin drives back the man a step as it grazes his shoulder, a foul curse escaping his lips. Mean while Alfgar's charge surprises the group behind as the little man rushes boldly into the enemy. Catching the first man in front of him completely by surprise, the poor sod can only croak form a gut wound before going down.
Laying down his dead friend, Rahgon lets out a battle cry as he rushes into the fight with Alfgar. The goblin leaps into the air to bring iron hard fist cracking down on the man's jaw with a sickening crunch. The fuming goblin stands over the wretch and growls "Pike it you barmy sod, get ready for the Dead-Book!"
Team:
Chrys knicks Basher 1
Alf cuts down Rag-Picker 8
"What was that?" Ogdurnan quips at the basher that attacked Rakaneth, reinforcing his words with a bit of magic. "I've seen gully dwarves with more finesse! Are you sure you're cut out to be a thug? Maybe your boss should keep you on as a shining example of how not to fight."
Standard Action: Vicious Mockery at basher 2. +5 vs Will. On a hit, 1d6+4 psychic damage and the target get a -2 penalty to attack rolls until the end of my next turn.
The basher's errant dagger glances off the wall behind Yaga, but though it misses, it's enough to decide the bladeling on a course of action. "You'll not be cuttin' me, you silly scrounglings. Not when the spirits are mine to call."
With that, Yaga leaps into a swirling dance. Spirits of lightning gather to his blades as he spins until, at last, he releases a long knife at the nearest enemy. The knife seems to grow wings and flap for the basher, becoming a streaking bolt of lightning as it goes, until it hits with a splash of power that detonates like a lightning strike. Both the Basher and the nearest Rag-Picker are caught up in the blast, and Yaga smiles. He reaches out his hand, and the his long knife again sprouts wings, returning to his hand like a hunting hawk after a successful strike.
Elemental Spirits vs. Basher (AC) @ F-7. Damage is Lightning damage. On a hit, the Rag-Picker @ E-8 takes 2 pts Lightning damage at the start of its turn (since it will start its turn adjacent to the Basher).
Free: Yaga's knife returns to his hand.
Minor: None.
"This one had know quarrel with you until you decided to attack. This one knows the ways of the hive, and you will soon be penned into the dead book, such a pity," Rakaneth says, his sword leaving its sheath seemingly of its own accord and with blinding speed. As the blade lashes out, the air seems to grow colder around the genasi as an ethereal shield forms around his opponent.
Standard:
At-will ✦ Arcane, Cold, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligcen vs AC
Hit: 1[W] + Intelligence modifier cold damage. If the target starts its turn adjacent to you, it takes a penalty to speed equal to your Constitution modifier until the end of its next turn.
Increase damage to 2[W] + Intelligence modifier at 21st level.
Frigid Blade vs Basher 2. This triggers White Lotus Riposte, if he attacks me before the start of my next turn, he will take 4 more cold damage.
At-Will ✦ Arcane
Minor Action Close burst 2
Target: One creature in the burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark another creature using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
If your marked target makes an attack that doesn't include you as a target, it takes a -2 penalty to the attack roll. If that attack hits, and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by the attack to any one creature by an amount equal to 5 + your constitution modifier.
Rakaneth the Fated, Voidsoul Genasi Swordmage Init +1 HP 36/36 Bloodied 18 Healing Surge 9 (0 used /10) AC 20 Fort 13 Reflex 15 Will 14 Speed Str 15 (+2) Con 15 (+2) Dex 10 (0) Int 19 (+4) Wis 10 (0) Cha 8 (-1)
Aegis of Shielding
At-Will ✦ Arcane
Minor Action Close burst 2
Target: One creature in the burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark another creature using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
If your marked target makes an attack that doesn't include you as a target, it takes a -2 penalty to the attack roll. If that attack hits, and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by the attack to any one creature by an amount equal to 5 + your constitution modifier.
Frigid Blade
At-will ✦ Arcane, Cold, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligcen vs AC
Hit: 1[W] + Intelligence modifier cold damage. If the target starts its turn adjacent to you, it takes a penalty to speed equal to your Constitution modifier until the end of its next turn.
Increase damage to 2[W] + Intelligence modifier at 21st level.
Swordburst
At-will ✦ Arcane, Force, Implement
Standard Action Close burst 1
Target: Each enemy in burst
Attack: Intelligence vs Reflex
Hit: 1d6 + Intelligence modifer force damage.
Increase damage to 2d6 + Intelligence modifier at 21st level.
Sword of Sigils
Encounter ✦ Arcane, Force, Weapon
Standard Action Close burst 1
Target: Each enemy in burst
Attack: Intelligence vs AC
Hit: 1[W] + Intelligence modifier damage, and the target is marked until the end of your next turn. Until the mark ends, if the target makes an attack that does not include you as a target, it takes force damage equal to your intelligence modifier after the attack is resolved.
Aegis of Shielding: If a target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an immediate interrupt to reduce the damage dealt by the attack to any single creature by an amount equal to your Constitution modifier.
Void Assumption
Encounter ✦
Minor Action Personal
Effect: You cease to exist and can take no actions until the start of your next turn. You have line of sight and line of effect to no creature, and no creature has line of sight or line of effect to you. At the start of your next turn, you reappear in the square of your choice within 3 squares of the square you left.
Dimensional Warp
Encounter ✦ Arcane, Teleportation
Minor Action Close burst 3
Targets: You and one ally in burst or two allies in burst.
Effect: Each target teleports into the other's space. Both targets must occupy the same size space, or the power fails.
By spending 1 hour of meditation with a chose light or heavy blade, you forge a special bond with the weapon. As a standard action, you can call your bonded weapon to your hand from up to 10 squares away. You can forge a bond with a different blade using the same meditation process. If you forge a bond with a different blade, the old bond dissipates. If your bonded weapon is broken or damaged, you can spend 1 hour of meditation to recreate the weapon from a fragmant.
While you are conscious and wielding either a light blade or a heavy blade, you maintain a field of magical force around you. This field provieds a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand ahave your other hand free (not carrying a shield, an off-hand weapon, or a two-handed weapon, or anything else). If you become unconscious, your Swordmage Warding benefit disappears. You can restore it by taking a short rest or an extended rest.
When an enemy you hit with an arcane at-will attack power attacks you before the start of your next turn, that enemy takes damage (of teh same type the attack power deals) equal to the ability modifier to the attack power's damage.