Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Applications so far (See below for the game description):
The list so far: Terra Firma. Player: Maceo. Last Edit Checked: Aug 18 '10 at 8:52pm. Status: Complete. Great Grimaldi. Player: Eternal. Last Edit Checked: Aug 24 '10 at 3:59am. Status: Complete. Elijah Austin. Player: Shazam. Last Edit Checked: Aug 18 '10 at 6:55pm. Status: Complete. Archive. Player: Pundemic. Last Edit Checked: Aug 26 '10 at 7:15am. Status: Complete. Ouroboros. Player: vingolf. Last Edit Checked: Aug 17 '10 at 9:10pm. Status: Complete. Guardian. Player: Mick the Rogue. Last Edit Checked: Aug 20 '10 at 11:01pm. Status: Complete. Patrick Sanders. Player: Kaitou Kage. Last Edit Checked: Aug 21 '10 at 11:46am. Status: Missing appearance. Jasmine DeLuca. Player: Selene. Last Edit Checked: Aug 20 '10 at 3:53am. Status: Complete. Meteorknight. Player: Hardwire. Last Edit Checked: Aug 21 '10 at 11:29am. Status: Complete. Shadowthurge. Player: Drakos. Last Edit Checked: Aug 20 '10 at 1:26am. Status: Missing Lots of fluff. Remix. Player: Mask_De_H. Last Edit Checked: Aug 22 '10 at 10:59am. Status: Missing Everything. Matters of Fact. Player: Eldritch_Myrmidon. Last Edit Checked: Aug 22 '10 at 1:53pm. Status: Missing Background. Blackout. Player: glacier. Last Edit Checked: Aug 25 '10 at 4:12pm. Status: Complete.
Please tell us if we're missing your app or if the one linked isn't the correct/last updated version. Also, if you edit the app itself (as opposed to just the sheet), please inform us so we can check it again.
I'd also appreciate if you keep your app in the same post. Makes it easier to locate later.
Hello everyone, and welcome to the dark little underworld of the City on Water. Me and Illien, the instigator of this game, are looking for 4 or 5 players who wish to partake in a DC Adventures game, using the Third Edition Mutants and Masterminds rules. Below are some details about the game for those who wish to try their hand at bringing some hope to a town that has lost its aim.
That's all. The turning of the tides is in your hands now. Will the City on Water disappear into the mists of history permanently? Or will it finally become the grand place it should always have been?
Last edited by Azerian Kelimon; Aug 31 '10 at 8:27pm..
@Maceo: Interesting...very interesting. Can't wait to see what you'll do with Tara. Just going by the sheet and 'battle form' sketch, the concept looks very fun.
@Drakos: Go ahead with it. Teleporters are always good for variety. I'd recommend checking the special rules if you're making a character that relies on dodging/'weak' attacks though. There's some advantages you might find useful there.
@Busca: Either works. Both the alchemist (who's going to get massive bonuses when diplomancing if he has an actual philosopher stone. Money talks after all! :P) and the PowerTech super are good ideas. Feel free to submit apps for both of them if you like both concepts equally!
I'd love to play! Don't know how I missed the polling thread.
Oh, Selene, I've played boosters with no powers of their own before. It was... less than fun.
Ah. Thanks for the heads up and I will keep that in mind. I think that I am leaning towards a phasing/intangible character now anyways. Maybe with a real life career as a model... still mulling over the concept, giving it time for ideas to congeal.
[QUOTE=Azerian Kelimon;3473635@Drakos: Go ahead with it. Teleporters are always good for variety. I'd recommend checking the special rules if you're making a character that relies on dodging/'weak' attacks though. There's some advantages you might find useful there.[/QUOTE]
Yes, I had seen them and they looked interesting. I will keep them in mind.
I would like to ask about a 2e advantage that apperently didn't make it into 3e and that is Hide in Plain Sight. Is there an anaogy for 3e and if not is it acceptable to grab it from 2e? I'm looking into it to allow for when I use teleport I can also Hide in Plain Sight after the t-port to try and gain get the target flat-footed (vs. unpreceived enemy).
I get the Idea from a Teleporter write-up in the Instant Hero 2e book.
Well, HiPS is a bit strong if you're stealth focused, which is probably why it was excised. I'll have to discuss it with Ill to decide how to port it, but tell you what: go ahead and take it for now and we'll see how to remodel it exactly when he gets back. It's probably going to have some sort of penalty to avoid making it effective invisibility, but it'll remain open.
I wouldn't have bothered with the interest thread if I wasn't interested. Now, I've got two concepts in mind, though I'm leaning toward the former.
First, imagine a star. Not a celebrity, not some yellow five-pointed thing on a christmas card, a massive nuclear fusion furnace. Now imagine if this star looked like a human, sounded like a human,
I don't even want to know how you found this out.
tasted like a human... you get the idea. A human-shaped star, basically. This would be a pretty typical Powerhouse, I'd say - after all, the massive energy output has to go somewhere. Here, I'm torn between two directions where I could take this character. On one hand, I could go with the usual and go with high Sta and Str... the works. On the other hand, I could eliminate Sta as a stat altogether, the idea being that vital organs, muscles, bones, and whatnot have been replaced by super-dense hydrogen, essentially taking over all vital functions. The main issue with this is mechanical - that characters without Sta can't use Extra Effort.
My second idea would be a freelance 'troubleshooter' - in this setting, basically a glorified hitman - either reforming completely or playing vigilante in his free time. ince the PL is 10, I'd be tempted to throw in a few powers to spice it up (Danger Sense, possibly some Luck Control, maybe a rank or two of a Nemesis-style Uncontrolled Variable). This is mainly inspired by the Troubleshooter (who'd have guessed?) archetype from Mecha & Manga. Probably more complicated to build (especially since I'm still relatively wet behind the ears on MnM), but here, I just like the idea of playing a gun-toting badass in a cool business suit. Think Kiritsugu from Fate/Zero, but with less magic and not as dark and edgy (after all, you don't want an Iron Age series).
I'd require you to make teleport subtle, at the very least.
Oh, I missed it somehow. It doesn't do what it used to allow you to do and that is hide without the need for concealment but it is something. I does allow you to avoid needing a Deception or Intimidation check though.
Lethality isn't a real issue, IMO. You'll have to answer for it if characters who favor less expedient methods catch you, but if you go for it it's an interesting enough 'quirk' that I don't believe it should be pre-banned. Now, collateral damage and the like is a different story and will get the character NPC'd if he cares too little about human life.