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Turning Tides: Adventures in the City on Water [3e]

 
 
Old Aug 16 '10, 7:23am
Azerian Kelimon Azerian Kelimon is offline
Great Wyrm
 
Join Date: Oct 2007
Posts: 9,116
Turning Tides: Adventures in the City on Water [3e]

Turning Tides - Forum
Mutants and Masterminds
Estimated Members Requested: 5

Applications so far (See below for the game description):

The list so far:
Terra Firma. Player: Maceo. Last Edit Checked: Aug 18 '10 at 8:52pm. Status: Complete.
Great Grimaldi. Player: Eternal. Last Edit Checked: Aug 24 '10 at 3:59am. Status: Complete.
Elijah Austin. Player: Shazam. Last Edit Checked: Aug 18 '10 at 6:55pm. Status: Complete.
Archive. Player: Pundemic. Last Edit Checked: Aug 26 '10 at 7:15am. Status: Complete.
Ouroboros. Player: vingolf. Last Edit Checked: Aug 17 '10 at 9:10pm. Status: Complete.
Guardian. Player: Mick the Rogue. Last Edit Checked: Aug 20 '10 at 11:01pm. Status: Complete.
Patrick Sanders. Player: Kaitou Kage. Last Edit Checked: Aug 21 '10 at 11:46am. Status: Missing appearance.
Jasmine DeLuca. Player: Selene. Last Edit Checked: Aug 20 '10 at 3:53am. Status: Complete.
Meteorknight. Player: Hardwire. Last Edit Checked: Aug 21 '10 at 11:29am. Status: Complete.
Shadowthurge. Player: Drakos. Last Edit Checked: Aug 20 '10 at 1:26am. Status: Missing Lots of fluff.
Remix. Player: Mask_De_H. Last Edit Checked: Aug 22 '10 at 10:59am. Status: Missing Everything.
Matters of Fact. Player: Eldritch_Myrmidon. Last Edit Checked: Aug 22 '10 at 1:53pm. Status: Missing Background.
Blackout. Player: glacier. Last Edit Checked: Aug 25 '10 at 4:12pm. Status: Complete.

Please tell us if we're missing your app or if the one linked isn't the correct/last updated version. Also, if you edit the app itself (as opposed to just the sheet), please inform us so we can check it again.
I'd also appreciate if you keep your app in the same post. Makes it easier to locate later.

Game Description:

The City on WaterAt the point where three rivers meet and form a lake, there is a city which has seen better days. A bustling hub of commerce thanks to its fortunate location, it once had everything it needed to become one of the greatest cities in the world...but lost it at some point, replaced by something far more cynical, tired, and willing to turn an eye on what was wrong and needed to be righted. A grey funk descended over it as the men in power traded in their zeal and dedication to their duties for the cold comfort of cash, and those in charge of enforcing the law decided that helping break it was far more profitable. The men and women who were far too worried about surviving from one day to the next did not have time for such sordidness and violence, but even they were subtly affected by the decadence that settled into the area. Over time, the place they called their home sunk into darkness, a veil of apathy so thick it could almost be touched on a bad day. The city lost its name and with it its identity, and today no one remembers its former glories. Nothing has changed in years, and if people remain set on their current course, nothing ever will.

But the world has changed. It has seen times of darkness and times of joy, and it has never stood still. And soon, some of that sense of purpose will seep into this forsakened city once more. Soon, the time will come for the tides to turn...


Hello everyone, and welcome to the dark little underworld of the City on Water. Me and Illien, the instigator of this game, are looking for 4 or 5 players who wish to partake in a DC Adventures game, using the Third Edition Mutants and Masterminds rules. Below are some details about the game for those who wish to try their hand at bringing some hope to a town that has lost its aim.













That's all. The turning of the tides is in your hands now. Will the City on Water disappear into the mists of history permanently? Or will it finally become the grand place it should always have been?

-


Last edited by Azerian Kelimon; Aug 31 '10 at 9:27pm..
@Maceo: Interesting...very interesting. Can't wait to see what you'll do with Tara. Just going by the sheet and 'battle form' sketch, the concept looks very fun.

@Drakos: Go ahead with it. Teleporters are always good for variety. I'd recommend checking the special rules if you're making a character that relies on dodging/'weak' attacks though. There's some advantages you might find useful there.

@Busca: Either works. Both the alchemist (who's going to get massive bonuses when diplomancing if he has an actual philosopher stone. Money talks after all! :P) and the PowerTech super are good ideas. Feel free to submit apps for both of them if you like both concepts equally!

Quote:
Originally Posted by Maceo View Post
I'd love to play! Don't know how I missed the polling thread.

Oh, Selene, I've played boosters with no powers of their own before. It was... less than fun.
Ah. Thanks for the heads up and I will keep that in mind. I think that I am leaning towards a phasing/intangible character now anyways. Maybe with a real life career as a model... still mulling over the concept, giving it time for ideas to congeal.

[QUOTE=Azerian Kelimon;3473635@Drakos: Go ahead with it. Teleporters are always good for variety. I'd recommend checking the special rules if you're making a character that relies on dodging/'weak' attacks though. There's some advantages you might find useful there.[/QUOTE]

Yes, I had seen them and they looked interesting. I will keep them in mind.

I would like to ask about a 2e advantage that apperently didn't make it into 3e and that is Hide in Plain Sight. Is there an anaogy for 3e and if not is it acceptable to grab it from 2e? I'm looking into it to allow for when I use teleport I can also Hide in Plain Sight after the t-port to try and gain get the target flat-footed (vs. unpreceived enemy).

I get the Idea from a Teleporter write-up in the Instant Hero 2e book.

Well, HiPS is a bit strong if you're stealth focused, which is probably why it was excised. I'll have to discuss it with Ill to decide how to port it, but tell you what: go ahead and take it for now and we'll see how to remodel it exactly when he gets back. It's probably going to have some sort of penalty to avoid making it effective invisibility, but it'll remain open.

Ehm.. guys? Hide in Plain Sight, page 75 of DCA

Quote:
Originally Posted by Drakos View Post
....looking into it to allow for when I use teleport I can also Hide in Plain Sight after the t-port to try and gain get the target flat-footed
I'd require you to make teleport subtle, at the very least.

Sweet, we're finally rolling with this. I'll come up with something soon.

I wouldn't have bothered with the interest thread if I wasn't interested. Now, I've got two concepts in mind, though I'm leaning toward the former.

First, imagine a star. Not a celebrity, not some yellow five-pointed thing on a christmas card, a massive nuclear fusion furnace. Now imagine if this star looked like a human, sounded like a human,
I don't even want to know how you found this out.
tasted like a human... you get the idea. A human-shaped star, basically. This would be a pretty typical Powerhouse, I'd say - after all, the massive energy output has to go somewhere. Here, I'm torn between two directions where I could take this character. On one hand, I could go with the usual and go with high Sta and Str... the works. On the other hand, I could eliminate Sta as a stat altogether, the idea being that vital organs, muscles, bones, and whatnot have been replaced by super-dense hydrogen, essentially taking over all vital functions. The main issue with this is mechanical - that characters without Sta can't use Extra Effort.

My second idea would be a freelance 'troubleshooter' - in this setting, basically a glorified hitman - either reforming completely or playing vigilante in his free time. ince the PL is 10, I'd be tempted to throw in a few powers to spice it up (Danger Sense, possibly some Luck Control, maybe a rank or two of a Nemesis-style Uncontrolled Variable). This is mainly inspired by the Troubleshooter (who'd have guessed?) archetype from Mecha & Manga. Probably more complicated to build (especially since I'm still relatively wet behind the ears on MnM), but here, I just like the idea of playing a gun-toting badass in a cool business suit. Think Kiritsugu from Fate/Zero, but with less magic and not as dark and edgy (after all, you don't want an Iron Age series).

Quote:
Originally Posted by Illien View Post
Ehm.. guys? Hide in Plain Sight, page 75 of DCA


I'd require you to make teleport subtle, at the very least.
Oh, I missed it somehow. It doesn't do what it used to allow you to do and that is hide without the need for concealment but it is something. I does allow you to avoid needing a Deception or Intimidation check though.

Quote:
Originally Posted by Jm2c View Post
...First, imagine a star....
The main issue with this is mechanical - that characters without Sta can't use Extra Effort.
While not explicitly stated on the rules, i'd allow hero point->extra effort. If this still proves too limited during game, something else could be worked out.

Quote:
Originally Posted by Jm2c View Post
My second idea would be a freelance 'troubleshooter'
There's the problem of lethality, even the darkier DC heroes tend to avoid doing so. I would also suggest device weapons or gun summoning.

Lethality isn't a real issue, IMO. You'll have to answer for it if characters who favor less expedient methods catch you, but if you go for it it's an interesting enough 'quirk' that I don't believe it should be pre-banned. Now, collateral damage and the like is a different story and will get the character NPC'd if he cares too little about human life.




 

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