Chapter 2, Operations Director: "We don't deal in Salvation down here."
Continued from second-to-last page of Battle 1: The Angel of Harmony
<Johann Fitz et al.>
<Johann Fitz et al.>
It's the morning after Zuriel's attack, and the Nerv HQ is still a frantic hive of activity as repairs are made, reports filed, and every department analyzes their reactions to the events in search of ways of improve their disaster reaction capabilities.
In a conference room near central Command, representatives from every department have arrived for the budget allocation meeting. This would be skull-crushingly boring in any other context, but the determination of how to spend your excess dollars after facilitating Ark city renovations has ramifications for your very survival. There is a large pot of coffee in the middle of the table, in case this goes on for a while.
Megumi Saitō, the highest-ranking member present, opens the meeting.
"In front of each of you should be a summary of our budget surplus as well as an itemized list of major projects under proposal. We will begin by introducing the proposed budget plan from Captain Fitz, who as most of you should know is our head of operational command of Nerv assets in the event of an attack.
Captain Fitz's proposal places emphasis on preparing the local UNN fleet for further action, laying the groundwork on the city of Ark for advanced defensive measures such as the experimental "Recessive City" program, and pouring remaining funds into production of Evangelion-scale weaponry and equipment. Are there any objections?"
A light blinked on in front of one monitor and Saito recognized the speaker. Doctor Taylor stood and gave Fitz a friendly nod before speaking his mind.
"No offense Captain, but I find the lack of any additional funding to Evangelion Research and Development troubling. Our limited tests have confirmed that the Pallet Rifle is an absolutely unsuitable option for combating any threat with the structural integrity that Zuriel displayed, and the Progressive Knife, our supposed stop-gap solution, proved to be the critical element in destroying the Angel. We need to immediately advance our maser technology up to combat specifications and quickly close the theoretical gap blocking us from pursuing Hyper-Progressive melee weaponry, which were confirmed to be nearly within our technology limitations in my department's latest report.
I propose that we eliminate the procuring of Fleet assets and the "Recessive City" project and instead close to within sight of our first production-run of Microwave Energy weapons. I've secured the assistance of Prometheus' Directed Energy department, and they believe that with our resources combined we can be in possession of a functional Maser prototype before the end of the week. MAGI's tests have shown good results on simulated combat trials against Zuriel-like opponents." He then nodded and sat down.
You have 20 surplus to play with. It should be noted that since Prometheus survived the last battle relatively unscathed (less then 10 points of ranged/berserk collateral damage took place), you also have 15 conditional points of "Surplus" that may only be spent towards Maser, Ablative, or Hyper-Progressive technology. Note that if you choose Hyper-Progressive, before it can ever be utilized you also need Research Level 2 technology! The pay-off is often well-worth it however.
Lothmar's proposal is over-budget, but if you all decide to stick with that overall plan it could be sliced back a little bit so that you don't finish Recessive Buildings until after next battle (Surplus dependent), or perhaps wait on finishing the fleet. Alternatively, there are any number of other directions the Surplus could be spent.
While Lothmar is obviously on the hot seat for this, everyone may contribute by simply picking a personality around the table, fleshing it out as much or as little as you like ('one of the large men in the starchy white dress-uniforms from the UNN Fleet,' or 'the shy, nerdy girl from the Prometheus laser research division'), and throwing in your two cents. Add an OOC section at the end where you summarize in game terms what it is you are proposing, arguing against or for, etc.