It appear as if this gentleman could use a meal. He appears to be nothing but skin and bones, and it doesn't look like he has much of the former. With that, Finley whirls his sword, letting loosing a chilling sound that would strike fear in the hearts of men.
The Wizard's arcane weapon strikes home, but Finely fails to grab the skeleton's attention.
It is focused on the the pale man in front of him. The scrawny one that still lives. Its bone feet clack loudly on the floor as he walks up to the dazed man and swings his scimitar. The pale man fights for his life and at the last second deflects the scimitar with a blade of his own.
Orion spies a decaying banner hanging amongst the vaulted arches of the city. He leaps forward and stretches out his hands, clinging to the silken threads. He swings around the cobwebs of the ceiling and to the melee below. As the flaming bones comes into view and lifts his feet, his bare heels smacking soundly into the undead horror.
Phase of the Sun; HP: 83/83 AC 27 Fort 23 Ref 24 Will 27 AP 1 Surges 0/9 used
Well this flaming skull will be incapable of handling my fiery after effects. Rune walks forward and calls down his faithful stars to create a blaze in the ground that will not be subdued for a little bit.
Move: Walk to J-9
Standard: Blazing Starfall (+14 vs. Reflex) vs. Flaming Skeleton
*The area burst 1 will be centered on G-3. A fiery zone is created until the end of Rune's next turn and an enemy that leaves the zone before it is dissipated will take 4 fire damage.**On a hit, Rune can make a saving throw...but there is no need yet.*
Boone draws his weapons and walks calmly to the other side of the room, giving himself a clear, unobstructed sight-line. "Azarath metrion zinthos...", and power slowly begins building in his blade. When he at last unleashes it, a literal nightmare burst forth around the skull, hopefully powerful enough to leave it susceptible to further attacks.
Ah Boone... ever the absent-minded wizard. He tumbles helplessly, doing his best to roll through, as he fails to notice the 20' drop off between him and the balcony that he'd been heading towards
Dice Roll: 1d20+8
d20 Results: 12 (Total = 20)
Acrobatics to avoid falling damage. And yes, I'd still like to make this move. I'd rather fall and have a clear line of attack than have to shoot around corners.
I wonder if a skeleton can be frightened...only one way to find out! Finley whirls his sword in such a manner that the eeriest of sounds is produced...a sound so chilling even the heartiest of men would shiver were they on the receiving end.
Minor: Dirge of Inescapable Doom, enemy within 10 squares, the skull, receives my deathmark until the end of the encounter. Any missed encounter powers still deal 1d6+5 damage.
Standard: Visions of Doom, Ally within 10 squares receives +2 to attack rolls until the end of my next turn, Boone is the only one close enough so he gets it.
Circling through the open room Rune summons a hail of burning celestial shards below the covered ceiling.
Boone stumbles over the balustrade and tumbles to the floor below, the Wizard manages to put out his arms at the last second to mitigate the damage form his attempt at flight. Once his feet are firmly planted on the ground the Illusionist assaults whatever sort of mind the Flaming Skull may have with an assault of nightmares, the unholy visions cause the skeleton's glowing eyes to flicker and stutter.
From high above on the roof of a green-stone building Orion begins his descent to the ground bellow. Leaping through the air he grasps a hanging banner and swing downwards, feet first at the Flaming Skull. His wrapped feet strike home on the skeleton and the Monk bounces off as he hears bones crunch and lands on the stone floor.
Still on the balcony above, Finley swings his blade and begins to sing a haunting dirge, placing some sort of hex on the Flaming Skull below. The Bard then summons horrific visions to plague the skeleton, his psychic attack causing the the skeleton's glow to waver like the Illusionists attacks.
Still shaking with fear, the remaining pale man lashes out desperately at the Flaming Skull, his curved blade connecting with one of the skeleton's arm.
Rune walks to J-9. Rune's Blazing Starfall Hits The Flaming Skull doing 23 Damage and creating a Zone Burst 1 @ G-3. Boone walks to H-2, taking 6 Damage from Falling. Boone Hits The Flaming Skull with Nightmare Eruption doing 20 Damage. Orion uses an Acrobatic Stunt to Charge The Flaming Skull, Hitting for 14 Damage and Bloodying it. Orion takes 14 Damage from Falling. Finley uses Dirge of Doom onThe Flaming Skull. Finley Hits The Flaming Skull with Visions of Doom doing 24 Damage. The Pale Man Hits The Flaming Skull with his Longsword doing 19 Damage and Marking it.
Twisting his head to the left and right, Greil smiles lightly,Bout time we found something moving taking large steps forward Greil passes behind the monk before standing before the glowing skeleton. You may want to think twice before swinging that sword there Skele.. he says in a low voice.
Keeping his eyes focused on the monster he leans his neck slightly back whispering to Boone, You know anything bout this sort of thing?
Move: Double move to G-3 going behind Orion to avoid an attack of Oppurtunity
Free: Nature's Wrath marking the Flaming Skull