Alpha sheets can now be added to games via the edit option in the alpha sheet display. In addition, statblock embedding should also work for the [sb=show][/sb] tags. Any problems, please post in experimental features with links to the sheet and the game.
Post your finished or very-close-to-finished character applications here, so others have a reference of what the applicant pool looks like. On the day of the deadline, this is what I'll look at to choose who I accept, so make sure the post in this thread contains the most updated version of your character.
If you post it prematurely, I won't hold it against you. Just be sure you're in for the long haul, or delete your sheet if you decide to drop out. I just don't want the thread filled with everyone's empty templates left to gather dust.
Name: CuP-Sn SF1 Race: Warforged Archetype: Last of a dying breed, seeking out one's past, voyage of personal discovery Potential Classes: Any ranged class or any melee (really, I'm very flexible). Description
Created out of bronze. Lots of whirling gears, cogs, pistons and springs visible. Screws, bolts, rivets and welds hold major and minor pieces together. When speaking it makes audible mechanical noises as the machine parts work to provide speech. Periodically, hissing sounds can be heard as it vents pressurized steam or fluids shift. High pitched whirring noises and rapid clicking sounds when it does strenuous work. Due to age Cups' parts are mostly covered in a patina. It use to keep itself better polished but gave up on it a few decades ago.
CuP-Sn1 SF1, or 'Cups' to his friends, was the first activated Warforged after the settling of the Silent Fleet. The meaning of Cups official designation is forgotten but it refers to his base metals. The SF1 indicates he is the first Warforge to have been activated. Cups defended the settlement after the fleet landed, assisted in it's construction, provided direction to other Warforged, joined Illan's military when the nation was founded and has served in it since. It currently serves as a specialist under Captain Belorem's special forces team.
Cups' is unusual for a Warforged in two regards. One, it's a bit more chatty than most with a penchant to ramble when given the the chance -- a behavior that only began the last 20yrs or so. It's chattiness one of the reasons Cups and Jannine get along so well. The second, and possibly unique trait he posses among the remaining Warforged, is his ability to sense other Warforged. This ability is the reason that during the Silent Fleet's landing it was used to direct the other Warforged in the construction of the settlement. Jannine expects it's a result of him being activated first and hence it activated a command or leadership enchantment... real reasons are unknown.
Captain Belorem was made aware of this mission directly from Illan's senior military command. He had volunteered his own team to the mission but was turned down. Frustrated, he did manage to convince them to take a Warforged with them citing CuP-Sn1 SF1's ability to detect and direct other Warforged. Military command only grudgingly agreed. Captain Belorem also has two ulterior motives for sending Cups. One, he doesn't trust the Consortium and it's actual goals and two he's aware of Cups' curiosity about his past.
Cups has a memory gap. It's earliest memories are shortly after the Silent Fleet's landing. It suspects it was one of the few Warforged taken out of Arcturia but only activated after the Silent Fleet settled. It's always wondered why it would not have been active to assist in the evacuation. Something that's never made sense to Cups. Cups has limited goals and ambitions and what humans would consider strange emotional quirks but he is fiercely loyal to his human counterparts even though it considers them inferior. Cups also has a fondness for history (particularly military history) and is curious about his past.
calculating (get it?)
believes it's better than fleshlings and hence they need it's protection/nurturing but it's still better than them. ^_^
loyal, fearless, determined
fondness for history (particularly military history)
has a tendency to ramble at times.
often does not understand fleshling social norms
memory gap. Remembers nothing of Arcturia. His first memory is after the Silent Fleet found Illan.
It likes to remind people that it is not a "he or a she" when people start to make that mistake.
If he could change the world he'd turn all the poor weak fleshlings into Warforged.
Captain Wellton Belorem III (no relation to the king): Captain Wellton is Cups' CO (commanding officer) and leads a special forces team. Belorem's team performs anything from covert tasks to tasks deemed too dangerous for standard teams. Cups has served under the captain for neary 7 years and trusts him implicitly.
Jannine Coppersalt: Jannine is relatively new but has been Cups' mechanic for the last 2-3 years. They get along great. It's spent many hours recounting stories to her while she reaches in dark places the sun doesn't usually shine to keep him in perfect working order.
It has no enemies. It's just not programmed that way... or hasn't really learned what that is yet. It does have people it is wary of though. It's heard the rumors behind Lance Boreal and harbors suspicion on his motivations for the mission.
There's this mechanical canary... but this is a family game!
Any fleshling that could have created it is probably dead by now. It's family is the unit it serves and it expects to serve for a very long time. The members change over time and that's OK with it. Fleshlings don't last long.
Any ranged class (spell caster/ranged weapon class) would be re-flavored with some type of gun. Backfire would exist for any power (roll 1). Fire spells would be flamethrowers, radiant spells could be laser like, necrotic could be smoke or gas, etc. Since he's a machine it wouldn't even have to be from a gun. It could be laser eyes, something in his chest, a shoulder mounted weapon, etc. It's all fluff, normal "held in hand" rules would still apply.
Any melee class is easy. Just throw a big weapon on him: large hammers, huge metal balls, serrated blades, needles, saws, piston driven spikes, etc.
Healing classes could be interesting... needles, tubes, dispensers, hidden compartments containing medicines and bandages, little mechanical insects to heal from afar.
Reason for going:
Assigned to go by his CO for various reasons: as a talented special forces expert, an ability to sense other Warforged, and as an agent to keep tabs on the Belorem Consortium's actual goals, and as a favor to his friend -- giving him a chance to find out about his past.