Hybrid games are now allowed on Myth Weavers without permission. A hybrid game is defined as a game that may be played through other means, but which uses Myth Weavers resources such as sheets or an OOC forum.
Games which do not utilize Myth Weavers resources in any manner are still prohibited and ads for such will be removed.
Myth Weavers is pleased to announce the Dungeons & Dragons Create a Villain Contest! Members may create a villain using any edition of the Dungeons & Dragons rules, and the final entries will be voted on by the community.
First place wins a new copy of the Dungeons & Dragons 5th Edition Players Handbook!
The contest runs from July 1 to July 31, and voting will then run from August 1 through August 7. The winner will be announced on August 8 and contacted via PM. Contest details and directions may be found HERE!
Lunars are not the excellent leaders and peerless generals Solars are. Yet it never stopped them before, and it shouldn't stop you guys as you try to build a society that will endure the test of time and the Realm's armies and monsters from beyond. The task will not be easy, however. There will be enemies of your project, and critics among the Silver Pact whose societies may come into conflict with yours. You have to make your people as strong as the Stewards if they are to prevail and not be washed away - you along with them.
I will mostly be accepting Lunars, and up to five players. Other non-Alchemical Exalted are also welcome, but only after we have one of each Lunar Castes (which shouldn't be too hard, hopefully). My non-Lunar preferences tend towards Solars and renegade Abyssals, though I am willing to consider Sidereals, Terrestrials and Infernals as well. While non-Exalts are also possible, they should be careful to fit in with a group of Exalted and be capable of providing a unique talent. Anyone who wants to create a non-Exalt should probably cooperate with me in character generation for my rulings on the subject. Above all else, everyone should have a unique narrative and mechanical niche, at least at the start of the game. And if nothing else, Lunars are flexible - show that flexibility in your characters. Those with Lunar mates should preferably not decide on who their Lunar mate is without confirming it with me.
The house rules are thusly:
Please quote the post and copy the character sheet from the quote post screen to keep the formatting. DO NOT copy it directly from the post, for that will lose the formatting. Italicize your Favored and Caste abilities or attributes. List your Excellencies and Charms under the proper Attribute, Ability or Yozi name, rather than grouped together as Excellencies and Charms.
To survive, the world of the moon must be strong and alert.
These are the tenets that drive the grand projects that comprise the Thousand-Streams River. Since the Usurpation, the Silver Pact has looked back on the First Age and tried to find ways to make humanity independently mighty and capable of standing tall without the eternal support of the Exalted - who are fallible and mortal. There are many opinions on the matter, and as such, the Thousand Streams River is diverse and never-ending.
Sometimes, however, Lunars share opinions on the matter. Whether it be only because they are allies among the Silver Pact, or because they truly believe in the same method of making humanity stronger, some projects, rare though they might be, are led by pairs or packs of Stewards. Often, these packs are young and idealistic, and their societies are often reflective of themselves. Most fail, as the Moonchildren move on to new projects, often alone. Some succeed.
You are one of those young packs. Which one is the fate of your project?