Suddenly, Boone and Rune appear from another corridor. Having heard the battle from afar they are not surprised to find it, but its size takes them a bit aback. This however does nothing to break their momentum and looking to their allies they join the battle.
Phase of the Stars; HP: 83/83 AC 27 Fort 23 Ref 24 Will 27 AP 1 Surges 0/9 used
Taking stock of the situation that Rune can see, he begins to analyze the best possible route of eradicating these evils. Stepping forward he sees his Giant friend and can't help but goad him. Greil, you better still be doing just fine over there...I don't want to go help you just yet since I have some catching up to do and some bloodlust to work through. After letting his previous prey slip through his grip, Rune cannot help but attempt to blind these creatures with pure energy.
Boone stalks forward, allowing shadows to coalesce around him as he comes. His sword glows with a dark light, and he himself becomes more intimidating. He knows not why these people fight and he cares not. All that matters is that death is at hand, and he is here to deal it. Boone then chants in the language of old Netheril, calling shadows of the feywild to his aid.
Minor: Daunting Presence. Boone gains a +5 to Intimidate checks, and adjacent attackers take -2 to their attack rolls (to the end of my next turn).
Move: to F-12.
STD: Grasping Shadows (Burst 1 w/in 10, vs. Will) @ I-15:
--- vs.
Damage. On a hit, the TGT is slowed to my NEoT. Effect: This spell creates a Zone of Shadow. Creatures that enter the zone take 5 pts psychic damage and are slowed to their NEoT. Also, because this is an Illusion attack, anyone hit will grant CA to me and my allies until the end of my next turn.
Heh, bout time you showed up! I was worried you may have rusted in place or something Swinging his hammer around while keeping his shield up Greil surveys the battle with contempt. They're all meaningless rabble, both sides. a battle like this has no victor. With a light grunt Greil's face downturns at the unpleasentness of the battle, the Goliath's spirit clearly lackluster and the seemingly lack of goal or challenge
Move: walk to D-4
Standard: Earth Shield Strike vs. Xotalanacas at E-5 (combat advantage?)
Drawing his blade, Finley deftly sidles up to the nearest Xoltanaca and effortlessly slides the blade between the mans ribs. He falls dead before anyone notices.
Boone strides into the hall has he were Death itself, shrouded in darkness and fear, with one hand calling the shadows to smother two Xoltanacas while summoning a horde of winged horrors to assault another. The Xoltanacas swing their curved blades wildly in defense, but two of them fall dead nonetheless.
Rune follows the Wizard into the room and raising an arm lets out a pulse of energy at another Xoltanaca warrior. The room flashes white for a second when the pulse hits and when you can see again, the Xoltanca is frozen solid. The Warforged stomps a heavy metal foot upon the ground and the dead man shatters into thousands of pieces.
Greil continues his cautious pace and stares down another Xoltanaca. Bringing his hammer up the Warden swings, connecting with the painted man's face. Blood, bone and flecks of stone fly as the man crumples to the ground dead.
Seeing an advantage, the Tecuhltli swarm upon the Xoltanaca, fighting them in packs and taking down a handful more of the painted invaders.
Due to the entrance of Boone and Rune into the battle Finley's turn from last round got a little lost in the shuffle. In order to fix this I took some liberties with some of your Actions. Kidd, the Xoltanaca you chose to attack with Greil was already Killed by Finley, so I had Greil go for the next closest target instead. This however was the Xoltanaca Rune was going for, so I changed his Action to go right out of the corridor instead of left and to attack one of the other Xoltanacas in the back.
I hope this didn't ruffle to many feathers, but you all rolled Kills and I didn't want to throw those away because of a little miss-coordination.
Edited actions are Magenta.
Finley Draws his Songblade. Finley walks to D-4. Finley Kills the Xoltanaca at E-5 with Guiding Strike. Boone uses Daunting Presence to gain +5 Intimidate and Adjacent Enemies take -2 to Attack. Boone walks to F-12. Boone casts Grasping Shadows at I-15, Killing the Xoltanaca at I-14, Missing the Xoltanaca at I-16, and creating a Zone 1. Boone uses an Action Point to cast Winged Horde at N-11, Missing the Xoltanaca at N-10 and Killing the Xoltanaca at N-12. Rune walks to D-14. Rune Kills the Xoltanaca at H-19 with an Energy Strobe, making Rune Insubstantial until the End of His Next Turn. Greil walks to F-9. Greil Kills the Xoltanaca at G-9 with Earth Shield Strike, gaining +2 AC and +1 to All other Defenses.
The Tecuhltli Kill the Xoltanacas at J-7, N-10, P15, & K-20.
The Tecuhltli at J-12 Dies when he enters the Zone from Boone's Grasping Shadows.
Orion slowly shakes his head at the bloodshed around him and weeps softly. "So much needless suffering. Can't they see, they will never end it like this?"
"Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is not other reasoning."
--Yamamoto Tsunetomo
As Orion stands still another pair of Xoltanacas appear through the Gate of the Eagle, but this does little to sway the odds in their favor. Out numbered, the Xoltanacas desperate attack the Tecuhltli, killing three more of your hosts.
Orion takes No Actions. Two more Xoltanacas appear.
The Xoltanacas Kill the Tecuhltli at R-7, R-8 & H-17.
Boone moves further into the room, levels his sword, and targets the nearest of his foes with a simple cantrip. "Elekchop!" he shouts, and a silvery ball of light flies uneringly across the room, striking one of the enemy dead in the chest.
Move: to I-12.
STD: Magic Missile for 13 damage vs. X @ I-17.
Last edited by RusselNash; Sep 28 '10 at 4:42pm.
Reason: In light of Rune's attack change to a different X for better coordination. Approved by sixgunninja