Part 3: Imperial Prison Facility
Gokkuul, the felucian shaman leads you all on kybuck around the Imperial patrols and to the rear of the facility.
You discover that the prison facility is a relatively squat, two-story building in characteristic Imperial style: gray
walls with a slight outward slant, no visible windows, and a plain visage that leaves no room for accoutrements. The second story of the building is visibly smaller than the ground floor, and blinking lights line the top floor’s edges. A large set of blast doors denotes the ground floor entry to the building, while a single gun turret (which appears to be an E-Web blaster built into the wall) juts out a few meters to the door’s left. Otherwise, there are no other visible entrances or exits to the facility. Five stormtroopers stand guard at the facility’s blast doors, while the low hum of speeder engines indicates that there might be scout troopers on patrol nearby. The more alert of the heroes notices the noises of plants being crushed, indicating the presence of a walker of some kind.
Just as Vek the stormtrooper described, there are two buildings 30 yards away that appear to be barracks and a garage. There is a line running along the ground from the south side of the facility to the barracks. That must be the hardline for the alarm that Mist was told about.
Gokkuul leads you to the northwest corner of the building, where a ventilation grate barely hangs on its bolts. The felucian points at the grate, "There we can enter the cave." The ventilation shaft looks like a medium creature could squeeze through just fine, and a small one will have no trouble going through it at all.
You discover that the prison facility is a relatively squat, two-story building in characteristic Imperial style: gray
walls with a slight outward slant, no visible windows, and a plain visage that leaves no room for accoutrements. The second story of the building is visibly smaller than the ground floor, and blinking lights line the top floor’s edges. A large set of blast doors denotes the ground floor entry to the building, while a single gun turret (which appears to be an E-Web blaster built into the wall) juts out a few meters to the door’s left. Otherwise, there are no other visible entrances or exits to the facility. Five stormtroopers stand guard at the facility’s blast doors, while the low hum of speeder engines indicates that there might be scout troopers on patrol nearby. The more alert of the heroes notices the noises of plants being crushed, indicating the presence of a walker of some kind.
Just as Vek the stormtrooper described, there are two buildings 30 yards away that appear to be barracks and a garage. There is a line running along the ground from the south side of the facility to the barracks. That must be the hardline for the alarm that Mist was told about.
Gokkuul leads you to the northwest corner of the building, where a ventilation grate barely hangs on its bolts. The felucian points at the grate, "There we can enter the cave." The ventilation shaft looks like a medium creature could squeeze through just fine, and a small one will have no trouble going through it at all.




Stealth