Part 3: Imperial Prison Facility

 
Hopla doesnt reply to mist, though he hopes some part of her understands. He checks to see if the droid needs aid in entering the shaft.

IG-198 clambers up into the shaft. Using its extending arm it reaches down and picks up the grate, doing it best to pull it into place from the inside so that it will sit in place.


IG can get the grate, but has to lay down one of his weapons to do so. He cannot get it to hold in place, but can put down his other weapon and use his toolkit to put it in place next round if he wants.
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These dice sets were omitted or moved: 1d20+9, 1d20+8, 1d20+7, 1d20+7, 1d20+8z, 1d20+8z, 1d20+8z

Round 1



The Vent

Ivar has just arrived at the vent opening, even without the force aiding him, he can hear commotion already and see into the room, and then the jawa's hold-out blaster sounds. The others in the vent hear the lightly the sounds of battle as well.

Inside

Khen fires off a blast into the smoke cloud, really more of a prayer than anything, when the Felucian moves for him, Khen
Khen only has 4 movement. You need to take Scout and talent Long Stride to get 6 movement.
tries to scurry past, and the abomination takes a
attack:
Dice Roll:
1d20+8
d20 Results: 6 (Total = 14)
damage:
Dice Roll:
1d8+4
d8 Results: 1 (Total = 5)
swing at the jawa.

In the cloud, the roar of another mutated felucian sounds, as well as
attack:
Dice Roll:
1d20+8
d20 Results: 9 (Total = 17)
damage:
Dice Roll:
1d8+4
d8 Results: 3 (Total = 7)
smashing metal, slicing against the door above his head.


This raid is going from bad to worse. Forgetting the grate, after all it can always be dealt with later, IG-198 gathers its vibro-blade and moves as fast as Hopla and Mist in front allow.


Ivar was ready for trouble, and had just come around to the idea it would be sooner than he had expected. His thoughts disappeared as he saw the scene before him,
Initiative 15 rolled above, move to R21.
he moved instinctively to action to make their entrance and secure the area.

Dropping from the shaft he brought the saber alive and
attack:
Dice Roll:
1d20+4
d20 Results: 8 (Total = 12)

damage:
Dice Roll:
2d8+1
d8 Results: 5, 8 (Total = 14)
swept towards the awful creature attacking Khen.

Hopla says, "Mist, be quick as a cat! We must get into the room to help our friends!"
Hopla will move as quickly as permitted. If he can take a double move, he will drop into the room and move toward the center, circling Khen's melee if it is still going on.
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