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Now... Rogue or cleric? Hmmm!.
Mendenheim Detective Agency
Mondenheim Detective Agency - Forum
Dungeons & Dragons 3.5e - Ravenloft
Estimated Members Requested: 6
Expect a lot of mystery mixed in with the horror. This is as much about figuring out what is going on as about killing lycanthropes, banishing ghosts and dealing with red widows. If you short shift the investigations you may wind up ill prepared and that can be fatal! You might also wind up killing the wrong people and thus having to make dark powers checks. I am pretty harsh with the consequences of failed dark powers checks. You don't have any greater chance than normal of needing them or failing them but the consequences of blowing them are quite severe. Muskets are considered martial weapons in this game.
Game applications go Here.
The game starts in Dementlieu in Ravenloft. Hans Modenheim is Victor's 3rd cousin and has lived in Dementlieu all his life and is nothing like his famous cousin, being far more humane. He is also a wizard of no little power seeing magic as just another kind of science. He had started a detective agency 6 years ago and employs a decent number of detectives to hire out. He specializes in cases dealing with the supernatural. Hans acknowledges supernatural agents buts thinks of them as part of the natural world as he does magic. Your characters are among the detectives he hires out. This is less dangerous as it might sound since most Dark Lords don't care too much if you kill anyone outside their direct control
Last edited by livingwill; Apr 29 '14 at 4:40am..