Taking the hit from Tascela suprises the Warden. Clearly not thinking she was capable of such physical power he is left unguarded as Tolkemecs blast hits him from behind. Hate casters so much Seeing Orion incapacitate Tascela, Greil growls as he turns to the one who blasted him. Rushing forward Greil hurls himself towards the monster and brings his hammer down in a rage.
Not gonna be that easy! Finley lets slashes his sword at the undead wizard and lets loose a bellow designed to spur on his compatriots. Seeing where the wizard teleported to, Finley charges him and attacks again.
Phase of the Moon; HP 83 AC 26 Fort 26 Ref 26 Will 27 AP 1 Surges 0/9 used
Seeing the princess go down, Rune's eyes dim just a little bit from the blood lust. However, he cannot help but wish to fight the undead magic user for it seems to be a worthy opponent. In order to do his best, Rune walks forward and casts himself into the shadows before letting loose a radiant blast against it. You shall fall like that princess, but you will never see it coming from me.
When Tolkmec conjures his first portal, Finley lashes out with his blade but hits nothing but air, the wizard is already gone.
Spare energy from the bolt that struck him in the back continues to shock Greil even as he grits his teeth and toughs through the pain. He walks off the dais, away from the unconscious Tascela and charges Tolkemec, landing a heavy blow with his hammer. Drawing deep, he swings again at the withered old wizard who staggers out of the path of the swing.
Striding up to Tolkemec Finley swings his blade in graceful loops making a hollow chilling sound before swinging hard, but he strikes nothing but air.
Circling around the stone pillars Boone stares intently at his fellow spell-caster. He conjures a bright green arrow and hurls it towards Tolkemec. The wizard staggers but is unable to dodge the spell entirely.
Rune follows from the dais, his dagger pulses and the area around him darkens. Out of the dark pall flies a burning shard of star, the jagged piece of rock ripping through Tolkemec's dry and crumbling flesh.
Raising his scepter, Tolkemec summons another portal and steps through it. On the other side he summons another bolt of crackling energy, speeding forward it makes a loud "Ping!" as it ricochets off of Greil's shield. The bolt then speeds towards Rune and strikes home despite the shroud.
Finely makes an Attack of Opportunity on Tolkemec and Misses. Greil takes 5 Force Damage. Greil walks to H-11. Greil uses Stone's Endurance gaining Resist 10 and 11 THP. Greil Charges to H-14, Hitting Tolkemec doing 20 Damage. Greil uses Nature's Wrath and Lawbreaker's Doom, Marking Tolkemec. Greil uses an Action Point and Misses Tolkemec with Red Mountain Hammer. Finley walks to I-14. Finley Misses Tolkemec with Chillsong Strike. Boone walks to H-7. Boone Misses Tolkemec with Acid Arrow doing 10 Damage and 2 Ongoing Poison Damage (Save Ends). Rune walks to K-9. Rune casts Deep Shroud obscuring his space and those adjascent. Rune Hits Tolkemec with Cosmos Call doing 25 Damage and 5 Ongoing Radiant Damage (Save Ends). Tolkemec casts Hex Portal provoking an Attack of Opportunity from Greil and Finley and reappearing at F-11. Tolkemec casts Adaptive Blue Bolt, Missing Greil and Hitting Rune for 8 Damage and 5 Ongoing Force Damage (Save Ends).
Greil gets to make an Attack of Opportunity against Tolkemec and a Save against Ongoing Damage. Finley also gets to make an Attack of Opportunity against Tolkemec . It is now Orion's turn.
As Orion brings Tascela to her knees he whispers, "Abandon your worldly wealth and powers and you may yet find peace." Then as he stands he takes off running, leaping off the dais and right over Boone's head. Rolling along the ground he springs up and rounds the pillar and brazier, delivering a blow to Tolkemec with a crack that reverberates through the stone chamber.
"Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is not other reasoning."
--Yamamoto Tsunetomo
After rendering the sorceress unconscious, Orion turns attention to the other aberration, Tolkemec. Leaping clear over Boone and a burning brazier the monk lands in a roll on the stone floor and delivers a high kick missing the wizard before before springing to his feet.
Orion moves to G-11. Orion Misses Tolkemec with Twin Thunders.
Greil and Finley get to make Attacks of Opportunity against Tolkemec.
Boone has one more trick up his sleeve, and he knows it. He levels his wand at Tolkemec and starts casting, drawing necromantic power around him like a veil. At last, his spell reaches a crescendo, and he hurls the force at the undead sorcerer with unbelievable power. Instantly, the ground opens at Tolkemec's feet, and thousands of shadowy hands begin ripping at his life-force. These stay, even after the spell is concluded and Boone backs away, but they ignore Boone's friends--creating a distinct advantage for the good guys.
Note: I cannot see the map (no link), but I think this will still make sense.
STD:
Grasp of the Grave centered on Tolkemec (vs. Reflex).
- Notes: This attack is an Area Burst 2 within 20. It TGTs enemies and deals necrotic damage. I have CA since I am more than 5 squares away and thus Tolkemec cannot see me.
- On a hit, Tolkemec is dazed to my NEoT. On a miss, this attack still deals FULL damage but Tolkemec is not dazed.
- Effect: The burst creates a zone that lasts until the end of the encounter. An enemy that enters the zone or that starts its turn in the zone takes 5 necrotic damage.
Move: I want to stay more than 5 squares away from Tolkemec so that he cannot ever see or target me.
Phase of the Moon; HP 70/83 THP: 14 AC 26 Fort 26 Ref 26 Will 27 AP 1 Surges 0/9 used
Reeling after being somehow found by Tolkemec, Rune takes a moment to shake off the unnatural force pushing down on him and become a tad bit hardier. No one makes me bleed my own oil Tolkemec, you will pay for this.
Minor: Warforged Resolve --> Gain 14 THPs and make a saving throw against ongoing damage.
*On a hit, Rune is concealed until the end of his next turn. Deep shroud stays in effect until the end of his next turn (sustain minor) and all squares adjacent to him are totally obscured.*
On a hit Greil gains +1 to defenses. On a miss Tolkemec takes 5 damage
As Tolkemec cast Greil swings in frustration. Taking a moment to find him Greil then moves swiftly. Passing Orion Greil nods his way as he turns his focus to The wizard. Moving dangerously close to him Greil shows no fear. Instead he seems to almost welcome it, his predatory instincts overpower perhaps better judgement while the primal spirits empower him. Will you just stand still! he growls.
Move: Walk to E-11 drawing an attack of Opputunity from Tolkemec
Standard: Warden's Sacrafice vs. Tolkemec with CA from Orion:
If the Attack hits Greil will use his Gauntlets of Ogre Power to add 5 damage
On a hit: Tolkemec is slowed, Greil gains +1 to defenses and if hit by an attack Greil gives 5 temp hit points to an ally within 3 squares.
On a miss Tolkemec takes 5 damage
Move to G11
Standard:
Inspriring Refrain: On hit, each ally, (everyone), within 5 squares of you gains a +1 power bonus to attack rolls until the end of Finley's next turn.