edit: Found it, its in Complete Mage.
Legends of Deliverance - Forum
Dungeons & Dragons 3.5e
Estimated Members Requested: 1
NOTE: I accidentally attached this advertisement to the wrong game. The real game forum can be found here. Mmm, such elegant link insertion.
"It was the Law of the Sea, they said. Civilization ends at the waterline. Beyond that, we all enter the food chain, and not always right at the top."
The world of Jorhal is a beautiful place - all green dales and forests, with picturesque little hamlets dotting the countryside and towering snow-capped mountains line the horizon. In the underworld's gentle embrace rests undreamed of treasures of gems and precious metals, all ripe for the taking, and monstrous beasts stalk the dark, unknown areas of the land. It is a young world, mostly untouched by the inexorable march of progress - still largely unexplored, Jorhal remains a place of mystery and danger, superstition and adventure. Even the largest kingdoms cannot guarantee its citizens' safety at all times, and the thick-walled cities that stand guard in stoic silence at key points across the land, are beset by some horror or another several times a year. And yet spirits are high in some - this is an era that rewards those who thrive on conflict. Whether they are strong, clever or cunning, this is a world where the brave and passionate find that the world is at their feet.
But even the green dales and forests cannot compare to Jorhal's great blue seas, their shadowy depths hiding treasures and mysteries undreamed of by all but a very few. Though merchant fleets set sail each day to ferry goods and secrets from one port to another, they've barely scraped the surface of Jorhal's ancient Sea of Solitude - only the intrepid explorers known as the Smuggler Sovereigns dare seek out the dark, undiscovered places of the world, founding colonies and seeking out new creatures and knowledge. But the real challenge is when these rogue captains return, their holds full of treasure, and they must get these treasures past those that might otherwise claim a... "share" for themselves.
-- --- --
"Dear friends!" The captain bellowed out across the market square of Kavaki's Beard, "it has been my great pleasure to provide the entertainment around these parts for the twenty-five or so years - we've had a good run and, as you can well see I am finally ready retire. I would like to thank the local constabulary for their assistance, and for always make sure my picture on the wanted posters was top-notch! I would like to thank the good people of the Horned Coast for their support, and the gods above, below and beyond for their benevolence in granting me such a successful caree-." At about that point the executioner reached the end of his attention span, and gave the lever a tug. He'd figured that a brief admonishment and an 'honour-and-duty' speech from the captain would be worth shaving however long the captain's final words would take off his workday. The trap door opened, and the bearded old sea dog plummeted through the floor.
But no such luck for the hangman. The grizzled captain grit his teeth and continued, as defiant in his final moments as he'd been all throughout his life. "To my... crew!" He gasped for air, "I have nothing to say but... we knew the risks. Take my darling as your own and... gnnnh, lead life on your own terms. Last, but not least... make 'em remember ye!" With that, the captain gave one last sigh and closed his eyes, going limp. While he was unfortunately not enough of a master of dramatic propriety to die just at the end of that last sentence, but it was just as well. By the time he went into his dying spasms the market square was too loud for anyone to notice, and that's just how he would have wanted it.
Concealed among the festive masses, however, were a handful of cloaked figures who did not rejoice with the rest. Spread out among the jovial commoners were the last remnants of captain Rowan's crew, paying their respects (silent or otherwise) to their beloved (or otherwise) leader of many, many years. But they would not tarry. Their ship lay hidden in a nearby lagoon, and the repairs and loading were long since complete. The Siren's Lap was ready to sail at any time, and her crew were poised to set off before dusk - the loss of one man was not enough to give her pause. She had a hundred more years of adventure ahead of her still.
-- --- --
Yes, it is time for a high seas adventure - one I hope will be fraught with danger and suspense. Once characters have been chosen, you'll have to do everything from choosing a new captain to building your ship, to choosing missions and a heading. There will be a map - it might not be a pretty map, but there will be a map.
This game will use what might be described as "E8". If you don't know what that means, go look up E6. I'll be looking for 4-8 level 6 characters, and while that may seem like a lot I assure you that the ship (and the game) will keep moving even in the absence of one or more players.
Additionally, in the interest of character customization (we'll find a way to make the concept you want come true, oh yes we will) I'm granting everyone 4 of my patented, incredibly vague anti-levels. These are essentially points of negative level adjustment, with the added perk that you can trade them in (all or part of them) for other benefits (anything you can think of) roughly in line with the value of the amount of negative level adjustments you trade in. This is intentionally left vague - consider it a test of character and don't be too greedy. :P
Now, for the restrictions:
Other Notes on Character Creation:
I'm not really concerned with gameplay mechanics as much as I am interested in allowing people to customize their characters according to their fluff. Regardless of how your character is built, I am going to make sure that the power levels of the party remain balanced no matter what it takes. Don't try to beat the system, or your character will have its arms ripped off if that's what it takes to drive the point home.
Everything can be refluffed (pretty much without limit - I'm far less likely to have objections to you using several templates than your character having a gene pool that looks like a vat of tie dye), and I myself am very open to special arrangements (trading levels for feats, making adjustments to whatever, et cetera and so on), but I expect clear and detailed explanations, sources and so on on everything you use. And try to avoid "assuming" that something is okay.
Oh, and I love fluff-related questions. It shows that you care. (:
Healer, Warlock, Ninja, Knight. Now that would be an adventure.
Last edited by Maxwell; Oct 28 '10 at 1:01am..